I was wondering the same Mad. I wonder if star bases will make it more possible to implement a design that doesn't have collision detection issues. hmmm. [quote who="EmperorParadoxnt" reply="10" id="2048619"]Hmmm, so a Death Star that would kill planets with one shot (regardless of planet type/levels/shields). The torpedo sphere goes a long ways to covering this already. Also, how would this Death Star work against ships and defenses? Would it be ube
adrian1480
[quote who="ArmageddonBringer" reply="19" id="2048651"]lol how are we suppose to kill the cube?[/quote]see post #491
lol, wow. 100 ships! sweet jesus. I might try it at some point...then again, that sounds like a lot of committed effort. thanks for the insight. and I like the Galaxy Class style as well. But I built more of the Soverign Class because I was trying to not get molested at the Pirate planet. And even with my 16 cap ships, I had to defeat that area through Al Qaeda-style guerrilla tactics. jump in. Stay 20 seconds, jump ou
[quote who="Dragoon4ever" reply="13" id="2047380"] Easiest way to kill the cube is wipe out everything else in pirate base first, then with a maxed fleet focus fire on it and keep replacing ships as need. Building factories next door helps a lot.[/quote]I don't know what I was doing wrong, then. I actually did exactly that. <img src="http://i151.photobucket.com/albums/s133/ajr
evaders, what would be required for the icons? if you need a hand I'd be glad to. let me know what format they need to be in and I'll make it happen. [quote who="EmperorParadoxnt" reply="5" id="2047802"]Mini Death Star?!?!....I am betting you mean the torpedo sphere. I don't think that EvilleJedi was planning on adding a Death Star. Of course, once he implements the smaller ship scale, maybe it would be more feasible. Still, you can't
Played this mod late last night and I wanted to drop my appreciation. Great job to all involved. Many thank you's. If I may add some additional feedback: I hope you all will make icons for each ship. It was really tough to figure out what was what. The mini Death Star...it makes me wonder why there isn't a full-size death star? Super Star Destroyer is nuts. I built 2. That could have been my whole offense and I wo
Great mod! I was also getting the minidump...then I realized I needed to install 2 0.03b before installing "c". all was fine then. Music rocks. Great job. Sound FX for the weapons rock. Again, great job. Ship models and iconsa all show a great attention to detail. As do the interface modifications. Great job all around. Issues I noticed/thoughts: I'd like to see some abilities att
if any game deserved it this year, it was this one. Congratulations to the entire team. Devs, directors, engineers, artists, marketing team, web dev team. Everyone. It was a victory well-earned. It's a gift that keeps on giving. Thanks, guys.
Which driver is that? 97.46?
unfortunately, the 174+ drivers have disabled overclocking on laptops. This is a staple feature for me. I don't really want to compromise my gameplay experience in all my other games just so that Sins works. Is there no other solution to this? I'm using 169.04 drivers. Please advise.
I have the same problem. I would upgrade, but 174/175 drivers lock out OC'ing on laptops. I guess I'll have some tough decisions to make.
is it possible that something can be changed to make the game work better with nVidia drivers older than the 174 series? my laptop runs the older drivers much better. is there another fix to Sins video driver crashing on nVidia GPUs other than that update?