Auggie12

Auggie12

Joined Member # 3084789
0 Posts 25 Replies 473 Reputation

Hi guys I am new to this mod and am eager to know and understand the new races (ships/capabilities etc) but i can't seem to access the website ( http://www.soase-maelstrom.com/index.html -- all the links are broken for me for some reason) Is there anyway else i might be able to read up on those? I did boot the mod up and tried some races and great mod!

1,681 Replies 4,209,189 Views

I would like to suggest planetary invasions... make it so that invasions will ensure that the improvements will not be destroyed... the HP can be use to determind how many troops u would need to invade the planet

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@uzii Hey uzii an idea just popped into my head. Do you think its possible for planet bonuses to contain "researches?" for example, get a certain research (eg shields) off a planet bonus? just some ideas

1,334 Replies 3,497,030 Views

@uzii I can see any the ship graveyards can unbalance the game as there are so many ships there that you can take over quickly. May i suggest u include a large pirate presence (after all in many games, pirates or scavengers like to hide in these places) so u must at least have a significant fleet(maybe one mothership and like 10 frigates?) before you can take over those ships?

1,334 Replies 3,497,030 Views

@uzii are ship graveyards part of "Sin Plus planets" or "Random - unconlonizable" when we are making a new map? Thanks PS:1.3 looks great!

1,334 Replies 3,497,030 Views

@uzii looks great Uzii..the pics look great! Also i agree that u should keep the tactical stats of paradise planets. (like Risa from STAR TREK TNG)

1,334 Replies 3,497,030 Views

@uzii Oh and uzii, i think exo2000's comment is spot on with the naval base. IT is a little too powerful now. I would suggest maybe reducing it to 30%. Don't know what the rest of the people who play your mod think...

1,334 Replies 3,497,030 Views

@Uzii Hmm what about if i made a map myself from the in game map creator (not galaxy forge) does that mean he automically downloads the map off me? Thus i dun have have to manually send the map to him (yes i changed the bonus density of that new map i made to 0.6 using notepad manually after i made the map) With regards to volcanic asteriods wouldn't they be a piece of asteriod blasted off a volcanic planet due to either a collision with another planet or a comet hiting the volcanic

1,334 Replies 3,497,030 Views

@uzii I see... also with regards increasing the value of the 'planetBonusDensity' on the map i want to play on in MP. Does it mean both my friend and I have to edit that value? Or only the host? also: Any other sneak peaks of 1.3? :D

1,334 Replies 3,497,030 Views

@Uzii Woah have you thought about allow players to capture ships whose shields are disable that has say only 20% of their hit points left?

1,334 Replies 3,497,030 Views

@Uzii Would capture ships be immediate? Like how u capture those mining facilities in non-colonizable gravity wells? Or would there be a delay? Also can i ask what tools are u using to make this mod? Thank you

1,334 Replies 3,497,030 Views

@uzii thank for you listening to my thoughts with regards to the urban planets (too much trade bonus) sorry for the late reply.. because i forgot my password and the LOST LOGIN page is not workign for some reason. I just have a question. If my friends and I want to play online with your mod. Do we just both have to enable your mod in order to play it? Also i am just wondering how are we going to capture these new ships? Thanks: PS: The graveyard looks great!

1,334 Replies 3,497,030 Views

@Uzii firstly thanks for a great mod! its superb! everythings good .. however i am playing as TEC and i got an urban planet..do u think the trade bonus is too much?? EDIT:SPELLING

1,334 Replies 3,497,030 Views