thanks for the info icedude, as for 1.03, whats the ETA on your update for it?
isladorian
[quote]Seems that a little game developer and a little publisher can beat the big ones anytime Owned !!!Sshhh... Be careful saying stuff like that you will ruin the mojo of Sins!I really really really really hope that Stardock and Ironclad folks never get corrupted by corporate thinking and style. Bioware, Blizzard and now Epic all went down the tubes because of it. All there is left is PR talk about how they care about customers and quality, but all they really care is profit.So show them all t
i've been playing EVE for roughly 2 years now, and if theres one thing i've noticed it's that CCP is VERY, VERY, VERY protective of their copyrights. I've heard some nasty stories not just from other people modding EVE stuff into other games, but from people trying mod the EVE UI and the few other client side bits. Now as all the guys talking about homeworld 2 have said, yes CCP can be friendly, when you ask nicely, before hand, and are willing to accept their creative sodomy. Also, when you giv
aight then, i'de love to help if your in the mood,my AIM sn is the same as this sn, so if you want some help, or some immediate testing, leme know. Also that hotfix you mentioned would be rather useful, and thus appreciated.
[quote]It's still crashing?That's really odd cuz I played a full game and I even had the pirate raid level at high. You will still get crashes if you are playing a saved game from an older version of my mod. That's the unfortunate way it works. I'll try playtesting some more. Heres a possible keystone as to why mine keeps dieing but yours is flying, im running windows pro 64 (lol n64 pun) Are these games with more than one pirate base that are crashing? nope, just 1 pirate Are these
1.61 just tested it, still getting the same crash bug. this is on a new game, not on the previous. All symptoms line up with same bito's with the exception of the pirate base siege and the dead player, so i guess we can cut those out of the testing, if you need me to run any more tests or anything, just leme know icedude
[quote]so how do i fix the pirate threat level bug? does anyone know? im not tryign to coem off like a helpless leach here, but it would be nice to be able to finish my game, lolIt's being worked on. Expect a fix this afternoon. You might have to start a new game for the fix to take effect though, sry.[/quote] Thank you so much man, even if i have to start a new game it'll be awsome :) in addition is there any chance you could email or PM me the info on how you fixxed it? i've been running i
same problem :(
so how do i fix the pirate threat level bug? does anyone know? im not tryign to coem off like a helpless leach here, but it would be nice to be able to finish my game, lol
ay, sorry to throw a wrench in the works, but im catching some real annoying crashes over here with this mod. im about 2 hours into the game, i'm leader, against a single normal comp. I crash right when a ship of theirs shows up leaving one of their planets and headed towards mine (psidar). I already turned off the sound, so tahts not the issue as far as i can tell, i've tested it several times, killing off steam, and xfire to maek sure it wasn't them, only thing left is the mod, so any help, or
definatly sharing some questions with ya m8, and i havn't found em on the forums either...
im game, im PST, so right now it's 947pm for me.
update 1: I"ve managed to futz with the HUDIcon-Module.brushes file enough so that the tec orbital frig factory has the icon of the tec repair platform. This was down by editing the first number in the number string underneath the name. I changed it form 153 to 250 and that apparently changed the icon used for that location to the orbital repair platform because all other numbers were in line. this leads me to believe that the first number represents a depth of some kind. No further conclusions
Battleships... I'm currently engaged in trying to mod these into the game, with little luck. It would be nice to have heavy ships that are between cruisers and capital ships. Im thinking of a break down like this: 2000HP, 1000 in shields and a 1000 in armor, 1 fighter/bomber team, cannot level up, hits for about 50 damage, has the range of the LRM frigates. Costs would be 2000 credits, 150 metal and 100 crystal, placing it firmly between caps and cruisers. Supply needs would be 35 supply, no cap
ay for #7 I'm currently digging through the mod files, with some luck. So far i've located the file that has the buttons that go under logistics and tactical. I'm trying to figure this out, my current plan is to create a Battleships class. This means ill be needing to locate all the relevant buttons and add a few in, fortunately i can just re-use alot of the ones taht came with the game, ill post more once i've got more to post :)