Cryptomancer

Cryptomancer

Joined Member # 308580
4 Posts 246 Replies 1,133 Reputation

[quote who="The Watcher" reply="4" id="1942936"]I purchased the Tribes of the East version but there does not seem to be that many senarios etc in there[/quote] When you go into the custom scenario selection screen, be sure to check, on top, the show multiplayer maps option. If you do so, a lot of other maps will then appear, and if you download gamer created multiplayer maps from the Internet, they will appear in the list, if you have checked the option to show them in the list.

69 Replies 227,118 Views

I am somewhat in agreement. Ironclad and Stardock should do some pro-minidump-reporting marketing : 1. Inform people that minidumps are not the evil causes of their problems, and that they are, on the contrary, their allies in helping the programmers to fix the problems identified by the minidump info ; 2. Insert an automatic procedure to easily and rapidly email the minidump file to Ironclad Support (and perhaps also, the DX Diagnostic text-file). ___________

58 Replies 188,588 Views

[QUOTE] Patch version 1.1 will introduce optional NAT-T (NAT traversal) type netcode which will be able to "tunnel" past routers/firewalls so those of you who cannot [host...] will be able to host.[/QUOTE] I wonder if that netcode will have other positive effects (besides hosting) on the stability of online MP games.

6 Replies 4,530 Views

[quote]I frequently cheked the Nvidia site, and saw a new driver released on May 16. Sure enough, the crashes ended when I installed it. Unless I missed something, I have not seen this driver release mentioned on these forums[/quote] This nVidia driver launches the new 175 series : it is the 175.16 of May 16. Post #32 gives the link for Vista. Here is the link for XP : [link="http://www.nvidia.com/object/winxp_175.16_whql.html"]175.16 for XP[/link]

58 Replies 188,588 Views

[B]TO : Those who experience minidumps.[/B] Minidumps are not a type of primary causal problem with the game programme : they are secondary effects of a programme crash that can have been caused by a variety of problems (within the game code itself, or from the user's computer). Minidumps do not cause crashes : they contain information to help the developers to find the real causes of crashes. If you did not have minidumps, you still would have the crashes, but t

58 Replies 188,588 Views

[quote] It doesn't take a rocket scientist that Sins is not really suited for a huge multiplayer online community. It's just way too complex of a game. [...I]t makes more sense for Stardock to put more time and energy into enhancing the single player part of the game [...] I am just one of the masses - the vast majority of people who are actually making Stardock the most money. Yes, the hardcore gamers would love to see a better multiplayer setup, but that has to tak

29 Replies 51,475 Views

[quote] CyberMage, EA has made an art form out of acquiring successful smaller endeavours (and let's face it, StarDock and IronClad are still "small" by comparison) and then imposing their management structure and process to deliver projects that their research indicates will be the most profitable. Creativity requires a huge amount of room to realize. [/quote] Thanks for your thoughtful reply. I agree with the way you describe the situation. Stated that way, it is credible to supp

36 Replies 36,567 Views

[quote] Is that how you think it works? Rather, large companies have this nasty habit of bleeding their acquisitions dry and then quietly closing their doors a year or two later. [/quote] My post was meant as humour, in reply to Stardock CEO Frogboy's affirmation that his company was not for sale. I was implying, with a not too serious irony, that if EA or Microsoft made them "an offer they couldn't refuse", he and his business associates would sell Stardock for lots of millions th

36 Replies 36,567 Views

[size="2"]I [I]knew[/I] that my math was a very rough approximation : it was not provided to be taken so literally.[/size] I was just playing "Devil's Advocate" against the OP's utopian fantasy. 0.1% of 200 000 games sold is 200. OK. I must be wrong, with my "flawed math" : it might not be so low. Suppose I concede to you that, rather, it is 1% : that would be 2 000 gamers. You're going to tell me that 2 000 different game owners have tried to play on

29 Replies 51,475 Views

I sympathize with your woes. It is very frustrating to buy a game and to see it crash immediately (when other games work fine). It has happened to me with only one game : [I]Medieval Total War 2[/I]. It has always refused to work on one of my two home computers : it always crashed when in the process of loading stuff, when starting a new game (after the game setup). But, you are complaining at the wrong place. We are not Ironclad Tech Support. Your post does not give

11 Replies 17,460 Views

[quote] Cybermage, maybe you should grow some cajones and experience playing the game against human intelligence and not just AI.[/quote] :D It's not a question of alpha-male machismo. (And G*d knows we have a lot of that running around on this forum, with all those who brag about their exploits on ICO). As I have recently stated on other threads, [I]ad nauseam[/I], it's a question of : [B]Limited leisure time[/B]. The real-world "casual gamer majority" don'

29 Replies 51,475 Views

[quote] When I purchased sins a month ago it was routine to see 200-300 players online at a given time [...] Now there are usually only 100+ online at a given time [...] I fear there is a good possiblity of losing this vital "casual gamer" majority.[/quote] Allow me to play the part of a cynical realist and pragmatist, or if you prefer : the [B]ha-shatan[/B]. 300 on ICO ? 200 on ICO ? 100 on ICO ? You call [I]that[/I] a "vital casual gamer majority"

29 Replies 51,475 Views

[quote] i love this community, so many nice people Have had the Sins site as my first tab in firefox for the last 2 years. Its like a drug, i cant let it go [/quote] Please stick around. I have been a fan of yours since June 2007. I have read 90% of your posts. [size="1"](But I have "lurked" in the shadows much more than I have posted during the Beta.)[/size]

53 Replies 87,929 Views

I agree with [B]Annatar11[/B] and [B]Multianna[/B] [size="1"](what is it with that "anna" thing ?! does it mean something special ?)[/size] on one major point : The fast and furious MP gang has been applying a lot of pressure, for the past 2½ months, to tear away [I]Sins[/I] from its 4X/Space-empire-building roots. It was designed to be a hybrid : half Space-empire "grand strategy", half RTS wargame. If I understand those two Beta veterans correctly [size="1"](als

53 Replies 87,929 Views

:SURPRISED: You're a necromancer ! You resurrected, on April 22, a thread that had been inactive since ... [B]February 7[/B] ! And, with a double post ! :LOL: [size="1"](Not that I mind in the least.)[/size]

110 Replies 107,389 Views

[quote]If I can beat you on the smallest map possible, the bigger map will just make it more one sided. No point in dragging it out for 4 hours. Anytime I play a big map I get so far ahead of people they usually quit before we fight. Or quit as soon as they see my fleet for the first time. At least on smaller map I get to kill few units. And whatever you feel the game was envisioned to be, it is my game. I paid for it, and I will play it how I like it.[/quote] He's right, from his

27 Replies 28,038 Views

[B]Multianna[/B] : [quote]If you could re-make Sins, how would you ? make it like beta 4 Had so many good times back then, and the final release is not really me. Not to say the game is bad, i just dont like the way the game have ended up being after gold. [/quote] Would you care to be more specific ? What do you miss so much from the Beta 4 version that made it so much more fun, in your eyes, than the release edition ? And since versi

53 Replies 87,929 Views

[quote] if you truely were a RTS gamer you'd be able to make up for this difference with skill, but hey if you can't beat the A.I. because it "cheats" at the beginning of the game then fine, but don't say its a waste of time or you won't fight cheaters. Really what your post sounds like is you can't beat the Unfair A.I. Just read the damn name "Unfair". [/quote] Reply 1 > I'm not a RTS expert, just an average gamer, with limited

18 Replies 19,990 Views

As a mediocre player, I am sorry to say that I play to have fun and relax. Consequently, I never show my face on ICO and restrict myself to my deluded, petty SP quirks. The OP is right : he should never have to endure me as an ally in a competitive human-vs-human powermatch. The rare times I visit ICO, I cannot find a relaxed game that would admit ALL playing styles (civ builders included). I never want to join games where I know that my "mediocrity" will pull

58 Replies 41,142 Views

[quote] I tend to agree with CyberMage [/quote] [size="1"]And I agree, [B]Yasotay[/B], with everything you have stated in your reply #11. Instead of overloading the thread with a full quote, I recommend that people read that post #11. [/size]

53 Replies 87,929 Views

Wow ! I did not know, [B]innociv[/B], that you were a member of HuntingX's clan ! Your new avatar picture is "awesome" (to quote President Bush...).

84 Replies 106,212 Views

I have a bias [I]against[/I] the MP/wargame perspective. I believe that the [I]vast[/I] majority of Ironclad/Stardock customers are [I]not[/I] MP power-players. If I wanted to participate into a fast-furious-frantic RTS frenzy, I would play C&C 3, or SupCom, or StarCraft 2. My bias is that [I]Sins[/I] "should" evolve more in the direction of [I]Master of Orion[/I] 2 and [I]Galactic Civilizations[/I] 2 : [I]Twilight of the Arnor[/I]. That means : 1. A

53 Replies 87,929 Views