CoolJets

CoolJets

Joined Member # 3087599
1 Posts 27 Replies 127 Reputation

Here is my preferred build order, regardless of faction. I do believe it is the most efficient build order at the moment. Each line shows a number of actions that can be done all at once, the order you perform the actions on each line doesn't really matter as long as you do them all as quickly as possible. 1. Build capital ship factory / Buy 100 crystal / Upgrade home planet population / Build cry

6 Replies 46,303 Views

I don't find it that hard to believe. If I remember correctly, your trade ships don't grant sight to grav wells that you don't have any bigger ships or buildings on. So no one would even know what he was doing unless they scouted it out.

47 Replies 23,026 Views

If you're only spending 500 credits, the pirate attack could be held off with a few quickly assembled planetary defenses and/or frigates. The bulk of my fleet could stay engaged with you. Spend any more and then that's money that you didn't spend on your fleet. In the end they ARE simply a nuissance and they don't add much strategy to the game.

27 Replies 71,284 Views

As Tidus just said, in games with good players no one even bids on them because its just free XP. Why would anyone pay money to give their oppoenent another cap ship level?

27 Replies 71,284 Views

Playing with pirates is actually less strategy. Pro games are always pirates off.

27 Replies 71,284 Views

Anything can be good if you're just playing the retardo AI. Play against real people and your Cap ships will get focused on and killed, or you'll be foreced to retreat them before the cooldown on your first set of abilities is even over. In 1.05 it was LRM's and now in 1.1 it's bombers that will just tear them to pieces while your fleet tries to chase down the carriers that are circling the grav well.

37 Replies 19,630 Views

What is the best way to use flak anyway? - Force fire on each strike-craft individually? - Sit your flaks in the area where the most strike-craft are and have them auto-target? - Something else?

44 Replies 14,008 Views

[quote who="-Ue_Carbon" reply="8" id="1953845"] Yes they are big slow expensive targets. Any Cap ship by itself will lose to any average/small frigate fleet. Caps are ment to agument your frigates and cruisers. As exampled above, Kol are can be crazy damage absobers. Carriers are ment to add unique fighter/bomber to the mix. Example: Sova has heavy Fighters. Helps with DPS and give bomber/fighters better chance surviving more than 1 or 2 runs. You can argue back and forth about how good

37 Replies 19,630 Views

I never put my fleets into actually "fleets". I just always right click the green arrow "group jump" button until it shows 3 arrows. That's all you really need.

12 Replies 9,722 Views

Ok Hydro, here's the scoop: There is no auto-reserach. Deciding which techologies to reserach and when to get them is a big portion of the game, you must learn how to do it yourself. For every research center you build, it will highlight one teir of the appropriate tech (civillian or military, depending upon the type of station you built). That does NOT mean you have those techs, it just means you have the ability to reserach them. You then must spend money and click on the specific t

26 Replies 16,699 Views

Capital ships are nothing more than expensive, big, slow targets. They're good for nothing besides clearing out planets to colonize and drawing fire from the enemy fleet before retreating. They're just too expensive, for the same amount of money you can make frigates and cruisers that dish out and take 10X as much punishment. I never make a second one after getting my original for free.

37 Replies 19,630 Views

The point is, if you can afford 2 novalith cannons, you could have probably won the game (or be well on your way) without messing around with the pirates.

45 Replies 131,359 Views

First of all, you only need to buy 100 crystal to perform everything in step 2. Next, now that colony ships come out of the frigate factory with full antimatter, we don't need to start with the colonizer capital ship every time. As far as fleet composition goes, now that carriers and strike craft are buffed spamming LRM's and HC's isn't really the best strategy anymore. I'm not sure, but so far it seems that actual balanced fleets seem to be more viable. Capital ships

6 Replies 4,775 Views

Here is my preferred build order, regardless of faction. I do believe it is the most efficient build order at the moment. Each line shows a number of actions that can be done all at once, the order you perform the actions on each line doesn't really matter as long as you do them all as quickly as possible. 1. Build capital ship factory / Buy 100 crystal / Upgrade home planet population / Build crystal extrator / Build scouts (Usually 3) 2. Build 2 metal extracto

19 Replies 23,982 Views