Ahhh - thank you for that. I see it now at the line: [B]templateName "Template:DefaultHomePlanetSetup"[/B] Maybe I'll put in one colony frigate and scout as a starting trigger to encourage the AI. Well I worked my way over to the AI's position (in Normal difficulty) and discovered one ship - a Capital carrier which didn't appear to have even left the starting planet's area since the two planets linked from there still had their starting selection of rogue and independent ships.
LokiUK
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I'm trying to create a mod that removes all frigates and cruisers so players only have Capital Ships and fighters. The idea started to put a spoke in the wheel of those players trying a Zerg Rush (you can tell I'm an old timer, eh?). Should be a slower paced game although may beef up the capital ships weapons and cut the costs depending on game balance. I'm still actually trying out ideas so haven't come up with anything to fill all the tech spots yet but actually I have a slightly more f
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