I use the fighters in my Hangar defenses to position them at a preferable spot in the gravity well where I KNOW any enemy has to come from (e.g. planets with only two phase lane connections, and only one connected to the front line). In that scenario, I would actually lose valuable time (roughly the equivalent of one shot per squad) the fighters would need to leave the hangar and get to the enemy. It would be a disadvantage in those cases. However, I would not complain if you could cho
Bennici
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Just spent 2 hours on reading the forums, trying to get an overview. It's incredible how many people complain about "problems" that could be solved by just thinking for a second. In my eyes, SoSE is the new Starcraft. I've never killed that many hours being drawn into a game like this. I don't care if it's too easy playing against AI (talking about medium here, haven't tried multiple hard ones yet), I don't care if some units are slightly imbalanced (until the next patch anyway), I
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