Looks like its time to get my hands dirty. Oh well! Please don't say that this is because of carriers I remember many and myself others suggesting this prior to even 1.05 and I still hold the wish that capital ships would get Flak. Frankly there isn't really much to argue its either they do or they don't. First i'm going to say that I don't see any negatives to having Flak on capital ships. Its like having a flak frig but a little less efective since Capital
spiralblitz
Armistise only works on things in the grav well at the time it went off. So its fun sending in the Akkan alone then sending the fleet in after it.(unless they changed that I think they did not sure but i used to do this.)
I do believe good sirs we are in presence of win ^ok thats seems a little to much for underdevolopement tax reduction lets start it like this level 1: no/1 free extractors 10% bonus to underdevelopement tax for 120 level 2: 1/2 free extractors 15% bonus to underdevelopment tax for 120 level 3: 2/3 free extractors 20% bonus to under developement tax for 120 this sounds reasonable to me if the devs have it in there hearts to help a poor captial ship out.<
When a flock of crows flys over head and you confuse it for a fleet of vasari assailants and scream "get down phase missiles!!!" (had this problem after playing JJ) When your doing the laundry and put the soap in and say "the unity shall cleanse" When you randomly shout "for the Unity!!!" for anything and everything even after you orgasm during sex. (GF gave me strange looks for a week) when you show up to work and say "who needs bombing today." <p
^ that sounds very cool
Ok heres a suggestion. Bring the Siege frigate fleet supply to 9, lower its price to 450 creds 80 metal and 65 crystal. lower its shields to 100 and hull to 250 increase its weakness to light frigrates by 50%. plus make them a tad bit slower so they can't cross a bunch of planets and kill anything in there path without support. Happy you have a cheap effective bomber and an effective counter. Now the siege can't be spammed cause it has a high fleet supply and cost alot more th
lol your ships lose accuracy while they are moving this is what the Akkans targeting uplink is for. The ion bolt consumes to much antimatter and targeting uplink needs to increase damage a little maybe like 5%
yeah the akkan(scratch that THE AKKAN in general needs a buff) Colonize ability definately should get a buff preferable as mentioned lvl1/1 lvl2/2 lvl3/3 and maybe some other bonus cause right now its sucks your better off building a regular colonizer and getting a marza or kol.
updated for now
^Rofl wow that was a good one I can imagine the Topic that would start.
The flak will succeed in supressing the SC. But the LFs alone won't do anything but bring down a carrier or two. TEC = Anti army + self preservation remove the self preservation and TEC will fail
No no no. Just not getting the picture here. Just like you needed some number of LRFs to counter LRFs and like how you Need HC to counter HC. You need some carriers to counter Carriers. Seems like many people wanna go back to the old days when building carriers was laughed at. Any way I'm going to add to the Guide later to include capital ships and how to limit Micro.
srsly why do i even bother sometimes. while were on the subject Neromise how did you get 118 drone host and 3 capships since KL3MZ says that is impossible. I Myself have checked drone host take up 20 fleet supply and the limit in the game is 2000
(no idea About the fleet supply but was playing seven deadly sins on hamachi ask neromise about it) lol I won because he was only targeting my caps at first. I used the Skirmishers abilititeis to drain as much antimater as possible from the carriers. When I jumped into the grave well I had my fleet all grouped up and mad sure to use hold position so they didn't run to engage anything. using my own carriers and flak to thin down the hoard of fighters and bombers. The skin
this is why I suggested Flak be the ultimate counter to interceptors to aviod that return to LRF spam.
yes and that is exactly what I'm showing you. the two opponents build interceptors to counter each others fighters and other interceptors. Is there something wrong with that.
Ok I have no problem with Interceptors at all I'm all for the idea but alot of the ships in the game will have to be reworked in order for them to be a functioning unit. Fore mostly Bombers and LRFs simple because all other ships only have 1-2 counters and they will have 1-3 depending on whether or not interceptors will attack light frigates or any frigate at all. Flak will need a huge buff preferably one that specificly makes it alot stronger against interceptors to give the intercepto
That is true but Kodiaks are a lot more durable and Include weapons of their own to defend themselves that are quite a bit more damaging than 2 squadrons of strike craft. Not to mention no matter how much you upgrade defensive wise the kodiak will always be superior to the carrier. Its not a matter of how many hull points and shield points you have its a matter of how much punishment they can handle. In a one on one fight a carrier and a kodiak are pretty even thats only if the kodiak
The thing is I agree with the idea of interceptors but the thing is we just don't really need them. There is already so much you can do to stop strike craft just starting at the source. I meant no harm by what I was saying. For that I apologize I was just bringing up a list of already implemented ways of betting strike craft mostly from just using LFs which is still negelcted because many players seem to think they are weak even though they are highly useful.
Dude strike craft are not instantly replaced in battle. Carriers require antimatter to replace strike craft if the carrier does not have enought antimatter it can't build strike craft. THIS IS WHY LFs HAVE ABILITIES THAT DAMAGE ANTIMATTER USING SHIPS AND IMPAIRS THEIR ABILITY AND SUPPLY OF ANTIMATTER. Carreirs also build strike craft slower when under attack. So heres a shot in the dark what happens when carriers have no antimatter and are under attack. Honestly i
listen I have read your rebutal but it isn't clear and is missing the very facts. Please look up in the strategy section the units counter charts before hand and you will understand What I'm talking about. In the form you are suggestion Interceptors it makes LRFs the weakest ship in the game since it has more counters it makes bombers the weakest strike craft because it has more counters. Interceptors create more counters that only serve to weaken the chain of effect that we have going i
@credit ok what you just explained made no sense. What you said renders bombers and LRFs obselete and makes Fighters overpowered. At the very top of your post you said Interceptors exist to Destroy other strike craft and bombers. Fighters exist to destroy other strike craft and bombers. Interceptors also counter LRFs and are pretty much useless against other ships. Et viola Fighters counter LRFs and are pretty much useless against other ships. What you are sa
you know I told him the same thing and he refuses to listen. @wnmnkh: You reminded me I have to make a thread to teach people how to use carriers to pulverize your enemy into the ground. Its gonna be epic cause i'm finally gonna release the secret of illums that is better than broadsiding. yes you heard me Im gonna reveal how to do the Illum roll.
Ok guys heres a better idea would it make you happy if Flak was given an ability to neutralize the weapons of all strike craft in a certain area. that way you can protect your ships better. The interceptor would be a good ship in theory but Fighters already fill this roll and this would still require carriers. This will result in people purely spamming LRFs and carriers again because now you have interceptors to destroy all other SC that could stop LRFs.
srsly just no, please stop. go back to 4chan and stay there.