hi. question when fighting the borg. how do i prevent them from jacking my ships? the norways don't do anything useful. and which borg vessels jack ships? it's so confusing. any help is appreciated. thanks. Addendum: one complaint about the borg is that they can just jack ships and neglect to build their own. is there some way to jack a ship, then have it self-destruct after a time? this converts the destro
Tamashii
Search on the forums came up nothing, documentation on forgetools came up nothing. how do you use convertdata? i got the fact that you have to run it in command line, but i'd love to see an example of a format of how it looks like? what i'm trying to do: convert the game data to txt, so i can edit. then convert the txt back to its binary form. could anyone give examples, or tell me exactly where to find t
thanks very much :3
i've looked through the entity files and haven't been able to locate the area that specifies how often a planet bonus would be discovered. anyone have this info? thanks in advance~
lol. i love the indigenous carnivore one.
how about making the planet irradiated for a very long time then? with near-permanent fallout effect. edit: gah, sorry for doublepost. moderators can delete the extra. sorry.
how about making the planet irradiated for a very long time then? with near-permanent fallout effect.
ah, much thanks for the help, community. it would be interesting to see someone make a mod one day where a novalith warhead would simply reduce a planet into an asteroid field, a dead asteroid, or a volcanic planet, as well as the usual catastrophic damage.
hi. i'm looking for the area in the files that defines the damage of the novalith warhead. i found the research for the novalith cannon itself, but i'm interested in the warhead stats too. anyone have any ideas? thanks.
much thanks for the replies.
question: is there a way to increase the # of cap ships again, but reduce the 2000 limit to something like 500? or 1000? thanks.
I'm quite satisfied with how sins runs, but I have a small sexual organ and do like to compensate it with capital ships. lots and lots of them. preferrably the 2000 units divided by 50 cap per ship # of cap ships. 2000/50 capital ships. i have read through galaxyforge beginner, and silent's mod tutorial, but doesn't get to the part where fleet modifications are done. i've looked through the data, and can make no sense of it either. would anyone be able to assist? thank.