Hey um sorry for posting but yet again, so I was able to at least export part of a ship and then I learned how to attach everything to the other parts so it should export the whole ship, but now when ever i try to export any model even just part of a model I get some kind of error that has to do with the "smesh = splitmesh()" line and that is with any export and when ever i do the finalize or non finalize it locks up max. if you need me to I cant post the form on here or you can send me an emai
Overthrow
So I am still having issues cause I am running into diffrent errors. Any one know where there is a step by step guide on how to create a model (not specificaly for sins but a basic guide that shows you where the basics are)? I have tried some of the free sci-fi models and they all seem to have diffrent issues, tried mostly 3ds and max. AAARRRGGGGHHHHHH This is irretating me, I knew there was a reason why I stuck with just data files and not models. So I am imported a ship from sins h
Thank you, I will try and hopefully not get lost on my way, I normally just do the text editing and data file editing.
Hey um, I got to export and it is telling me to many objects, I decided to try my hand at this and I imported a 3ds model then I went to export with the tool. 3dsmax 2008 64bit oh also specularlevelmap error, Addition: so I wen and checked one of the actaul game models and the hull was all one peice, so how can you make it to where everything is one peice. I think I am really lost
Hey um, I also think you should just make the pirates shaddow, also keep it to where players cant use them and also they should be able to conquer planets. You can do the same with the vorlons. Any way, I think the best time for b is the begining where all the little wars where starting. Oh, if you guys actualy make this mod and are fast about it I will definatley spread the word as much as I can. I will also give you 10% of my lottery winings(if that ever happens), but tell then I will make