ty, was thinking about doing that was just lazy about it. Any other suggestions or feedback would be nice that u have, trying to figure out how to top what we have done so far.
Overthrow
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A little about the mod: KOG's Law, originally Overthrow's Law was created during the first iteration of Sins of a Solar Empire. The mod was updated for Entrenchment and renamed Drison's Law after much work and tweaking, and again was updated for Rebellion and renamed KOG's Law, again with a lot of work put into it since early beta release to insure that it is as balanced as can be. This mod has been around since the beginning of the game. Drison and mysel
Hey, Kog's Law is finished, just waiting for vasari to be released. It makes a lot of changes and comes with customs maps, spin of of the old overthrow's and drison's law. Basicly making the pirates super powerful and the maps make it into a survival match against pirates. You can team up with others or play king of the hill. Sorry for the shameful plug here but people have asked for a long time for us to come out with a new version and I figuered I would s
ty very much. Maybe sticky this for now?
Any one else getting a crash when they try to enable a mod? Kinda stops my work dead in its tracks here.
its in the download section with the complete details, main point of this is to tell u guys we will be updating to 1.03 this weekend this thread is to find out what changes u guys may like to see with the mod. Drison would like to know if it would be alright to remove mines all together, one other change we are makig is cutting the militia from 25 to 15, other than that i belive everything should stay the same but we will see.
if ur looking for low poly models check out the ones from the star trek armada 2 b5 mod and the homeworld 1 b5 mod, also there is a troop working on a b5 mod for homeworld 2, they may switch and help with this one or help part time if u can convince them, all these mods can be found on moddb i belive.
sorry for this personnaly i dont care if u guys get a jump gate going or anything really, what i want is to be able to take a narn ships and fight the centauri or take an ea and fight the membari or take any race from b5 and fight any race as long as the ships are there. please, please, please at least release a beta that has the ships and let me pilot and conquer the galaxy, ive wanted a game like this to appear just for a b5 mod and so far nothing has happened. &
for the mod we worked on i made a giant galaxy map but i cant put a pirate base in every system or it gets to laggy, as for a playable pirate i can make that but it defeats the purpose, there has to be something in one of the files that allows u to preset it, if not then i guess i have to make the pirate race, thanx for the idea teal
hey i was wondering if any one new how to make it to where the pirates can go from one star to another for the pirate raids? right now if they are sent on a raid and they dont have there target in a system with a pirate base then they will not launch a raid, i would like to change that for a few of the maps i have made
alright ty every one, so far i have concluded that they are not set up to be spawned by the pirates, lol i guess i just gotta wait and hope for them to do something cool with the pirates in one of the expansions this is the coding i am using right now for my mod, you guys should try it out, you may get owned though with vanilla everything else, items 69 item "Tech:CapitalShip:BattleShip" item "Tech:CapitalShip
yes, i mean starbase, lol sorry about that
ty so much for the response Dashotosho, ty very much, enjoy the karma, i was also able to add repairplatforms and hangar bays with that knoweldge, now i just gotta figure out how to add a station, got any ideas?
Alright, i know that u change what is in the pirate base in the galaxyscenariodef. the lines for frigates are as follows "Pirate:Frigate:Heavy" what i am hung up on is, how does this point to a ship what is the formula, the lines i have tried for capitals are as follows "TECH:CAPITALSHIP:BATTLESHIP" "Tech:CapitalShip:Battleship" "Pirate:CapitalShip:Battleship" "Tech:CapitalShip:TECHBATTLESHIP" so on and so on, is there any way to
sorry to jump on ths bandwagon but it was to tempting, UR A MORON, first off the visari and way overpowered in late game, theres nothing like watching an enemy build up a choke point just to have it routed from behind, also the vissari fleet if built properly will move fast hit hard, and take a small pounding. to use the vassari u have to have an assaisins mind set. The advent, well the advent have culture sheilds and pretty powers of the mind, other than that they are not that
[quote who="LokiGodOfMischeif" reply="13" id="2033224"]Overthrow as said earlier all borg stuff goes here not in the SoA 2 thread https://forums.sinsofasolarempire.com/329130 i also do NOT want you releasing any of my borg models or textures, IF you want me to look at what you have done i will and if need be add it to the 3rd party addon and give you credit but contact me and send me what you have done I will be releasing part of it next week so ple
[quote who="darkshimmer" reply="10" id="2032732"] other than the borg defending the pirate base we will not include any other borg roles. loki has a borg mod he's working on, you should get with him. [/quote] I also balanced the damage and added vanilla abilitys to the caps, posted more info on the moddb, this was just to give people a sample of a game when balanced that would not see ships dieing like crazy fast, i really think u guys
[quote who="Shocky01" reply="4" id="2032509"]Is there a workaround for the crashing in the current version? [/quote] so far i have not had an crashing, what map are u using? what is happening in the game when it crashes?
hey so should i take that u guys dont want me to post my version anywhere? I fixed it to where the borg are the pirates, a few have expressed interest in my version. I am not trying to step on ur guys toes or anything but it is balanced and at least i can tell u how to replace the pirate ships so its the borg so u dont have to have multi race pirate outings.
hey um for 0.03b i halved all the weapon damage but the dominoins since there caps where already half damage, also i added at least vanilla abilitys to the caps, also made the pirates borg only, plus i increased the turret defens platforms to fire the whol grav radius as well as doubled there damage, the whole thing works real nice and made some maps for it, was wondering if u guys would be ok with me posting it to see what people think as well as add something tell u guys get out 0.04<
lol i am real sorry but i dont know anything about 3d modeling, the only thing i know if text numbers and words(in other words data entry) how many of the models have been completed for the rest though? is the on thing ur stuck on is that ship? how about weapon fx, u sticking with cannon considering most of them look like b5 weapons fire? by the way i agree with the top poster about what to use, this should focus on the era of right before major shaddow war and the civil war, that way we can
HEY I would really like to see this go somewhere, tell me what u need or what u have so far, i can do a lot of data and balancing for the mod, the only thing i need is models and i can do the rest my self very quickly, so please, if u guys have models done at leasdt or if any one would like to send me finished models for this mod I would really appreciate it, I know there are a lot of b5 fans out there that would love this ALL CALL FOR ALL THOSE O
what file controls what is at the pirate base? is it one of the enitity files? AFTER 2 HOURS OF SEARCHING MANUALY, sorry for yelling, i finally found what i was looking for thank u any way answer: https://forums.sinsofasolarempire.com/302723
Thanx man, I will give it another go tonight