[quote who="Yarlen" reply="7" id="3172017"]Oh, and I'll put together patch notes for beta testers later today once we get everything sorted.[/quote] Thanks Yarlen....interested to see them.
jakecaptiva
Well the Name updated to just Rebellion, with no BETA, and it popped up on the front page as released, but no patch still.......
About 10 More Min People....get ready to spam the forums with troll posts if it dont go live on time [e digicons]}:)[/e]
I use a custom built PC wtih... AMD Phenom II x6 (6 cores, 3 ghz each) an ATI HD 5700 1 Gb, and have 12 Gb of ram. I play very very large maps, usually in the range of 300 to 500 planets, with 6 to 8 AI. I have gotten around 8 hours in recently on a few games with very minimum slow down, but there is some. I also play with my graphics on Max... everything on the highest setting.
I would like to see ships randomly lose an ability or two after taking severe damage. Also possibly reduce attack strength....just doesnt seem fair to have a ship at 25% health be just as strong and capable as a ship at 100%. But Devs prolly wont even read this so....yeah.
[quote who="axxo2" reply="13" id="3165171"]Quoting jakecaptiva, reply 11Vasari Star bases should take supply to move into a gravity well what about like a star? a plasma storm? not enemy but neutral territory?[/quote] The way I see around this: Add an ability to allow the starbase to jump and also have it use fleet supply as well with the ability. This would still allow you to use starbases for
You just gave me a good idea [e digicons]:w00t:[/e] ....maybe someone has thought of it before, but the Vasari Star bases should take supply to move into a gravity well not owned by the player...keep in your own gravity wells, no problem, want to use em a ships, well better have the supply to do so.....would help stop starbase spam, and fit perfectly into realism....
I would be inclined to agree with the OP about "dont blame the game, blame yourself" if the game was actually finished.....If you are trying to convince the Devs to not change anything from what it is now, then I definately dont agree at all. I do think that almost all of the people complaining about balance issues are MPers. The sad truth is people will go to nearly any lengths to Win....They will find and exploit anything they can....for the devs to balance to game perfectly so
I have looked at the screen shot five times and still cannot figure out what a skybox is..... Are you reffering to the background?
[quote who="cirving4444" reply="8" id="3161202"] If you don't play for the sport Sins is not the game for you. Sins is about strategy and counters. Not loling as you just steam roll after steam through opposing fleets.[/quote] Thats kinda a funny comment to make....Maybe you should have told me Sins isnt my game before I played 300 hours of it....coulda saved me some time. Sins is whatever game the person playing it wants it to be....I set maps wi
The thing is a beast....with overcharge and snipe it can pop out a 6000 damage shot every 9 sec.....I am not a "play for sport" kinda player, I Role Play alot in my wonderful little brain, so losing cap ships like they are frigates really ruins alot of the fun in the game for me....I dont lose very many Cap ships when I play normally, I use them as anchors to my fleets, but not as the main weapons.... I just hope they tone down the snipe ability at the least....so I dont have to not play with
I watched this thing rip through fleet after fleet after fleet.....I finally set a trap for it, managed to get it alone in a star gravity well, and sent in my biggest fleet to deal with it....I was TEC Loyalists, and had 4 capital ships, 30 frigates, and 15 or so corvettes not a massive fleet, but should have been more then enough for one lil ol titan.....Well considering it can take down a Capital ship in about 15-20 seconds, and that is the only target it goes for untill they are
[quote who="axxo2" reply="181" id="3157808"] get serious guys *its the ancient civilization that left the artifacts behind* [/quote] A quote from the Sins box that I already posted on the previous page "...an ancient alien civilization running from a terror of their own creation..."
The TEC Kol Battleship has a flak ability. Also can get a flak ability for the hanger defence stations. But it would be cool for every Cap ship to have a flak cannon or two.
I will point out an exact quote from the Box version I have from Sins...... "... an ancient alien civilization running from a terror of their own creation... " I am pretty sure that eliminates alien bugs from the list...and ponies...
Your lucky then....it happens almost every single game I play through.....seems to happen more near wormholes and stars.....
Might as well add my 2 cents....... I bought Sins when it first came out, I have the boxed version $60 bucks.....I then bought both expansions 10$ a pop, so a total of 80 bucks....While I wasnt expecting a totally new and improved everything with Rebellion, I was expecting much more than a few techs and a few new ships. So after putting down another 30$ for a total of 110 bucks, I do feel like I overpaid for what has been provided. When I started up Rebellion, I was excited, when I star