Namoge

Namoge

Joined Member # 3091070
1 Posts 41 Replies 171 Reputation

Its sort of both mods and regular The regular game plays fine.. but the in game font has changed.. and mods no longer function at all .. so i suspect the change is linked and is the reason why. Have reinstalled and did a verification/validation after and before Its really odd as i have never encountered an issue where a windows update has messed up things Generally pretty tech savvy and sel

2 Replies 6,565 Views

Wondering if anyone else has run into this problem recently.. Been running Sins Reb 1.82 for the last while, no issues no problems (beyond the memory issue that is known) Been using many mods no issue not a problem (including my fave SoA2) did not update to 1.83 (checked ) Issue is this.. a windows update seems to have changed my game at some level.. the font has changed to a different font and slightly larger size.. (think its shifted to A

2 Replies 6,565 Views

your probably right there psy.. altho the comp borg had an insane fleet..vs me.. Im gonna have to play a bit further in with this delay and figure out what exactly is causeing it for me... one thing that is different.. Im looking at cubes instead of fed ships, makes me wonder if my vid card just hates a special effect used on the meshes.. simple to test tho.. play my fed side and watch borgs lol

5,100 Replies 12,687,485 Views

ill let ya know if i blow something up and it speeds back up lol When I played fed with a kling/rom allies against dominion and a borg no slowdown the entire game.. this time im borg and an AI is fed So im gonna focus on demolishing the federation first.. On an entertaining sidenote.. i feel like a collector.. I have 4/5 Rommie Cap ships 3/5 Federation

5,100 Replies 12,687,485 Views

the cutting beam in this version pervents ships from running away, i just stack 2 or 3 ships casting it at the same time to assure a capture one issue i have and im not sure what its related to .. wierd game pauses.. plays 5-10 seconds fine then does a 2 second pause constantly.. odd thing is my last game on the same map i never hit this issue and had far lar

5,100 Replies 12,687,485 Views

I have officialy learned a lesson here.. do not leave the borg alone in the smaller side of the SotA2 Map > I jumped in with a full upgraded max pop fleet paired with all my cap ships.. battle ended with 1 Borg capital ship dead... and the borg with 4 defiants 3 of my sovs and 2 of my galaxys and my fleet gone &nbs

5,100 Replies 12,687,485 Views

Downloaded the mod for the first time in a while .. Amazed at how far its come so far, cant wait for the Optimization to be meshed with it and final balances and changes to be added. Keep it up I am curious tho.. the fed starbase has the interior model done.. you can look in the space doors that are open.. given your obsession with saveing space i ha

5,100 Replies 12,687,485 Views

With the game needing every type of slot for ship and structure types would make an issue.. i think the idea of the tec hanger bay may be the way to go, list it as a hanger give it a weapon and give it the ability to spawn fighters.. like some of the cap ships had in the older versions of this mod.. they had squads listed but had no squads to choose from

1,969 Replies 4,018,763 Views

I remember MPMP way back when, was a fun mod, balance was an issue.. but then again BC had lots of issues to work with It also helped spawn the KM mod that has taken over bc.. that i dont like much lol My big contribution to BC was helping to form the RNGD clan lol, Me, Smacka, Gerrard and Shivan were the beasts that started that LOL

1,969 Replies 4,018,763 Views

tho i dont like the idea of a defiant as a Cruiser(seriously the defiant was the head of its fleet issueing orders half the time) balance wise it could be done to make sence. or the other idea was to give it a bit of a survival boost.. as it is it tends to go unbuilt.

1,969 Replies 4,018,763 Views

could be modified to 10/20/30 armor then.. that should make more of a dent Enhancement request mailed, suggested 2 other abilitys, a Skill that would boost the Nebulas range 5/10/15% to sort of fit the torp roll it seems to fit Also suggested a deflector dish shot for the galaxy that would disable and damage the target while disabling the galaxy at the same time(like in the Best of both worlds)

1,969 Replies 4,018,763 Views

Id post some suggestions for the defiants "combat" abilitys except that the site lists they need to be in mod form.. well beyond my capabilitys currently. however id suggest these, Ability 1, Ablative Hull Armor, 3 Ranks 5 armor each rank(would give it some serious survival boost) Ability 2, Weapons Dispursal(spelling) 3 ranks use of a tractor beam to affect targeting of the target ship reducing its chance to hit to 25% for 5/10/15 seconds..&nbsp

1,969 Replies 4,018,763 Views

Paradoxnt you oviously have no idea on the premis of the defiant class. In space just as a heads up, Life support(food heat and breathable air) would take up more energy then weapons hands down.. to break it down for ya, Galaxys had 1100+ people on

1,969 Replies 4,018,763 Views

Personaly id leave the pirates as is, they seem oddballed mismatch ships designs from lower levels of tecnology refit to some form of pirate roll.. makes sence.. pirates wont have state of the art ship designs since they would be hard pressed to have a shipyard

1,969 Replies 4,018,763 Views

Id not touch the starbases current stats actualy, they are more or less canon think about it, Deep space 9 massivly upgraded held off a dominion fleet for what.. 30 mins? they destroyed 50 ships of assorted strengths(assume most were bugships) Try this, send a fleet of around 300 ships against a maxxed station make it comprised of frigates and cruisers in a solid balance + various assorted cap ships, i assure you the maxxed station will do about the

1,969 Replies 4,018,763 Views

Ok fresh install seemed to fix it.. dont get that as the download was the same, oh well dont ask.. it works all i care LOL Game is sweet as heck now, cant wait to see more added. I disagree on the starbases, i still lost a solid fleet early game to a lightly upgraded starbase(1 hull upgrade full weapons) i was able to beat it with a fleet of 6 capitals, 1 amb 2 defiants, 1 sov, 1 galaxy and 1 nebula, 2 Steamrunners backing.. &nbsp

1,969 Replies 4,018,763 Views

I also have a problem with the patch, have tried 2 different ways to get it going, Main mod works just fine, not a flaw to it. Installed patch Seperatly in its own folder at first, figureing it was like other patches, enabled .. no crash but no changes. looked at the readme and realised i had to overwrite the old folder, Disabled all mods, enabled just the first folder, again no changes, used the defiant as a check bed, it

1,969 Replies 4,018,763 Views