Cant wait :)
Founders
@ Huxley0000 I must be complete noob, i tried a 3 star system with 8 ai and the 3 on my system owned me in 2 hrs, due to having to split my fleet in half becuse of ebing attacked both sides( i have a feeling they allied together) @ Stardock Awesome news Ill get testing this patch out, great to see the continued supports and effort :)
I have a question! anyway we can copy star systems we made and duplicate them ?
frickin awesome map maker, easy to use and works well. I wish all devs would make easy map makers like this! in fact be nice to see all devs supporting their customers like this. *Cough GPG Cough*
Hi, dont want to be rude but i think you need to be more clear on your post and deal with the adverised map pack 1st then sell your guides and ideas after :) im getting confused a little. just want to downlaod and install and my mates would too if we were sure on what to do! Also as your making maps :) can you tell me on the in game designer what min/max distnace (whats this?) min//max count(amount of planets in planet groups) orbit radiu
Crashes update- I am wondering if it crashes more on the Vista system?
Hi i am getting crashes as my mates are too! when pirates are supposed to be selecting after bid and leaving. anyone else get this issue or know a fix please
Well yes I am using Vista.. :) I will say this mod has issues unfortunatly, it hangs and crashes ALOT! even whne i install the mod it hangs and sais not responding for a few seconds. which i hope gets fixed fast as its a good mod when it works.
Stardock/Sins staff someone please answer this it will help lots :) Witht the standard Map designer in the Game you have: min/max distnace (whats this?) min//max count(amount of planets in planet groups) orbit radius(radius os sun system) i think! phase length (whats this?) phase lane chance (whats this?)
Yeah basically you need to go in Uzii's "Texture" folder and select the files and exract to the "textures" you put in the mods. If you just extract the folder"textures" from uziii's mod it makes it larger and incorrect.. :)
mm well the way you expl;aines int he read me file it sais put the "original texture" files in theyour sins mod, then put your texture files over the top not what you said above, the other way around! mm still 1.19gb lol
my texture file is 1.19 after doing all your instructions say! Using Vista I am.. this sound correct? also when your mod is enabled it makes sins go to not responding a fair bit ! new issue: your new planets the forrest and baron ect show as squares when i zoom out but when close up are normal!
i want the box and i aint paying £25 for a game then another £12 for delivery to UK. approx $70 in total thats just wrong..
Dont want to be the noob! but can we have a simple process for installing like other mods. Just extract the mod into mods folder :) please..
Can you tell me why we cant buy the game in the UK !? Im not paying half the game price for you to ship it to UK thats wrong.. please update on worldwide release be great thanks..
[quote]The Sins Plus mod would be a great addition, go for it![/quote] Most definatley if you can get both mods together this would be awesome..
[quote]About that crash bug:The game I'm having trouble with was started and crashed with SEM 1.6. I now have removed 1.6 and installed 1.61 - that same game still crashes. It would take me, at least, several days to play a new one to that point, so I can't confirm, whether it still happens in 1.61 or it's just that save, at the moment.With 1.6, the crash happened with these conditions:- Pirate threat was already at 'High' for a long time and didn't seem to change before the crash.- The crash oc
Been having issues where game crashes when pirates on severe hope its fixed in 1.61 :)
Hello people I seem to be getting a minidump crash! when the pirates get to severe and should be going to launch, I am wondering if anyone has had the smae issue or any ideas on what to do and fix? we do have a mod, the extra planetry bonuses & some enhancment mod version 1.6 any help be greatly appreaciated.