alright thanks commander ill try that and you should be able to have a sub or lower level capital planet in each star system so that loyalty doesnt become an issue on those larger maps.
xBlackHawk92x
[quote]Another question to anyone who knows: Why is a green star so special (other than the fact they aren't often seen in real life)? It is the one excluded from the "random star minus one type" option, but as far as I can tell there are no differences between it and the other stars. Any thoughts?[/quote] I believe it is because the stars allow your ships to regain anti-matter more quickly so my thought is that the green star has higher levels of anti-matter regeneration then the other
As an added benifit, you used no forces or resources to attack that planet, and had no risk of losing your own forces or planets in the process, because you kept well defended. you dont seem to get my point you can kill the planet but all of its defences are still in orbit and you have to plow through them to get to the planet.
then in that case make it a separate option where you can either scuttle and get your money back or you can immediatly destroy it with no money back but you dont have to wait for it to be deconstructed. That should solve that problem. also i doubt that they would do that anyway since it would still take up slots.
let me rephrase, i would actually rather have the ability to in editor increase or decrease the logisistics and tactical slots on a specific planet.
I would like to see a new planet added to the options in editor for custom games. A stronghold fortress world would be like the pirates in the way that they can be fortified but cant start the game at them. They would have triple the tactical slots as a fully upgraded homeworld but would only have enough logistics for a factory and cap ship factory. They would recieve a small income and basically divde your empire so that it would be like having multiple home planets and loyal
alright ill look into that. but still i think that it needs to be tweaked so that you can benifit from it without having to buy 10 of them. There should be a set limit on them or a downside to having so many e.g. a large tax on your income or a loss of loyalty. seriously, the reason that i want it to useful earlier is because by the end its whoever has more and that is no fun. you could have the largest fleet and still get beaten because someone is spamming novaliths.
still if i research it early in the game id like to benifit from it. also i know that you cant colonize right away but my point was that all their structures are still standing and producing income for that empire.
When you scuttle a structure or a ship enemy vessels nearby should recieve a small amount of damage. Im sick of losing my planets and structures so i just scuttle them. But i think that they should also deal out some damage to nearby ships. It would come in handy if i could scuttle structures that were going to die anyway but be able to do some damage to the enemy fleet and buy myself some time. Just a suggestion.
but they cost so much that it would be more worth while to build a fleet. Besides if it was a small planet i would just go in with ships instead of bombarding them with novaliths. It might hurt their infastructure to lose a planet but they could get it back. it would only be a real loss if the cannon damaged or destroyed some of the units and structures in the planets gravity well. Any way building the cannons drains my economy and takes up alot of tactical slots.
Is the Novalith cannon really that super. I mean sure it does alot of damage to a planet but its kind of pointless. If I am going to spend all the money on research and then building it then i want it to do some damage to the forces around the planet. The damage I can dish out with capital ships and alot of it, but when I use my ships I have to worry about the planets defences which are there wether you bombard the planet or use culture to revert it to neutral. When yo
I think that by using culture you should be able to lower a planets loyalty and then when it reaches a certain percent say 40% or 30% the defences around the planet should stop working or be less effective. This would make it much easier to conquer a planet and you wouldn't have to go through and destroy every facility. also there should be a button in the fleet tactics menu that allows you to tell your fleet to focus only on one thing. e.g. capital ship/research labs/factories/etc.
Divinewrath you can pin your super weapons so you can easily select them llike factories and planets.
when a capital ship levels up you should be able to increase its base attributes(armor/power/speed/range/rate of fire/etc.) instead of just the special powers. more types of fighters and bombers. more units or a variety of the current ones.