CanadaMan777

CanadaMan777

Joined Member # 3095175
18 Posts 955 Replies 26,568 Reputation

Wow, thanks for all your hard work on the new forums Fileosoft! They look much cleaner and planned better than the old version. I'll get to work settling in.

277 Replies 753,593 Views

[quote who="SuperZERO0" reply="4" id="2500536"]Those are some very impressive models and textures you have created. They look like they will fit right in alongside the original Sins ships. I too am very interested. Just a question. Will this mod exclude the Vasari or will they still be there, just unchanged? [/quote] All the original races are still in, as of now. EDIT: Disregard this ancient post. SotP is a total conversion.

277 Replies 753,593 Views

[quote who="Thoumsin" reply="6" id="2500693"] Since i have not yet model the Covenant Supercarrier, i will guide the UNSC to a certain victory with a bunch of my UNSC supercarrier !!! [/quote] Very true. That thing is just incredibly powerful.

277 Replies 753,593 Views

THE YEAR IS 2543 , nine years before the end of the Human-Covenant war. Humanity and the Covenant are in the thick of their conflict. The UNSC is constantly being pushed back deeper into their own territory. For now, the flood sleeps, the sentinels continue their age old work, and the genoci

277 Replies 753,593 Views

[quote who="dntthe" reply="2498" id="2499492"]Someone is working on one for the game Nexus. http://tinyurl.com/ye3unh2 I have to say thats about enough renderings for a Sins. Just the Covenant needs a few more. [/quote] Yeah, I know Chaoktay and his mod. I've had touble making his models look good in Sins though. They have rather bare textures.

2,504 Replies 4,914,114 Views

[quote who="Thoumsin" reply="2496" id="2497284"] Quoting Aridias, reply 2495 So any news? A beta release was planned for end december / begin january but since the devs forum is down since the last two week, i think that everything will be delayed until the forum is again working... [/quote] Yup, it's kind of in a limbo right now. I posted up an update right before Christmas on the moddb profile though.

2,504 Replies 4,914,114 Views

I actually thought about doing a mod that takes modern aircraft and ships in put them in space. Never got started on it though.

2 Replies 2,778 Views

[quote who="Pyropet" reply="2487" id="2449032"]when do you think the beta for this mod will be up? [/quote] I was thinking maybe around the December/January timeframe. That'll net you a public beta. [quote who="invisiboy" reply="2488" id="2449441"]I noticed you have said something about a beta in december or january, but are you planning on tying this mod into Diplomacy in febuary? [/quote] Well, Diplomacy seems like it would be non-existant for the UNSC

2,504 Replies 4,914,114 Views

Don't worry, USAF713. I already know about those pictures. I'm in the process of getting those models ingame right now. I don't really update this thread anymore, but you can keep up to date with the mod here: http://www.moddb.com/mods/halo-sins-of-the-prophets/ and we have our forums here: http://sri-corp.com/Forum/index.php?board=18

2,504 Replies 4,914,114 Views

[quote who="TheRezonator" reply="2478" id="2350427"] If those quotes are in the Halo Mod, ill NEVER play anything else =P [/quote] lol I should just make Sargent Johnson's voice the only voices on the UNSC side. But I honestly don't know if we are going to use Game sounds. Honestly, I might have to ask Bungie about using them (or put up a disclaimer syaing there aren't mine) but i think it would be cool if I could get my hands on some. And for those of you wo

2,504 Replies 4,914,114 Views

Honestly, I'll probably release the mod when I finish up the UNSC. So that way you guys will at least have something to play with while you wait for the covenant and flood.

2,504 Replies 4,914,114 Views

Alas, the man with the most important question has gone unanswered. I'm going to say yes, though the larger the mod the larger the chance it'll leak. Case in point: 7DS. I hear it's apparently a problem with directX though I can't confirm that.

2 Replies 3,823 Views

I've had that problem before. I usually just get my bro with 3ds max to resize it, for some reason that usually fixes it.

7 Replies 6,242 Views

Meh, it's been my first mod project so its taking a little bit longer as I've been learning.

2,504 Replies 4,914,114 Views

[quote who="Dinoff" reply="1" id="2307025"]the only thing i have saved it my plasma torpedo text. but i havent even bothered reinstalling sins. im sorry everyone but im done modding for now [/quote] You shall be missed. Good luck out there. Back to the job though...

2,504 Replies 4,914,114 Views

Thanks dude, yeah most likely the flood is going to fill up the third spot. Their "capture style" gameplay type will add some gameplay variance and truthfully you can't have a Halo mod without them.

2,504 Replies 4,914,114 Views

Just a early look at the new FFG, keep in mind it doesn't have the bump and illumination textures. This one in particular has some tribal decals, but the default one will be without. [IMG]http://i28.tinypic.com/wve3j4.jpg[/IMG] This one using DDS compression: [IMG]http://i28.tinypic.com/2n0soi0.jpg[/IMG] Stay tuned for an ingame look at it, and a preview of the supercarrier.

2,504 Replies 4,914,114 Views

[quote who="lordkiely" reply="16" id="2287390"]Entrenchment?! wait wat? noooo! I have been following this mod since this post first came up, and now im not going to be able to play it?!?! [/quote] Whoa, calm down there little bro. I am currently developing it for Entrenchment because it had less hardcodes, which means more gaming goodness for everyone. That doesn't mean I'm going to abandon anyone who doesn't go along with the Expansions. After all, I just got it because

2,504 Replies 4,914,114 Views

[quote who="milk mclane" reply="13" id="2282755"]is this mod planned for entrenchment or vanilla sins?? cos it sounds SWEET!!!!!! [/quote] Entrenchment, bro. Just saw Keyes on the moddb page. He turns up with his usual comments lol

2,504 Replies 4,914,114 Views

[quote who="All_Under_Heaven" reply="10" id="2280368"]Keyes is back [/quote] Sweet, have you been able to contact him? Just back in today, now I need to update and get everything set up again.

2,504 Replies 4,914,114 Views

[quote who="Juggernaut10" reply="7" id="2270702"]Pelicans and ODST pods, or just one of the two? [/quote] Try to make either one of those, honestly I'd be happy with anything for now. As for the covenant glassing, it's been decided that regular bombardments will be "partial" glassings (with no effects) while full glassings (with all the effects of glassing) will be a special ability. Also, I hate to spring this on you guys again just when we're set

2,504 Replies 4,914,114 Views

Wow, you guys BOTH double posted. [e digicons];P[/e] Thanks for the info harpo, you really do help a lot with patch days. Dinoff that sounds great so far, colonization at the end sounds good to me.

2,504 Replies 4,914,114 Views

[quote who="Juggernaut10" reply="25" id="2270091"]B..bb..but what about my portraits [/quote] They ARE in there. He just added all the stuff we wanted. Also, I just found out that Entrenchment 1.03 got released and supposedly its mod breaking. When did this happen and does anyone know what it changes?

2,504 Replies 4,914,114 Views

Yeah, I was gone for an additional week. A tid bit of good news though: Apparently, CaW is almost at public beta and that means that Blamtroid will be joining us as a full member. For the uninformed, he did most of the earlier models for the mod. Anyways, We're getting the prowler and supercarrier, Dinoff is coding invasions for the UNSC, Fileosoft is working on the updated frigate, xXx is still working on the MAKO. Gihren did just finish work on the portraits and

2,504 Replies 4,914,114 Views

[quote who="ViperVenom117" reply="21" id="2246231"] AND BUNGIE HAS GIVEN US THE FIRST TEASER TRAILER OF A NEW GAME: HALO: REACH [/quote] Yeah, I saw that. Anyways it been quiet because I have family over and starting tomorrow I'm going hiking for 3-4 days.

2,504 Replies 4,914,114 Views