The patcth notes state that the AI will resign in 1.03. My games, however, still have me chasing the last remaining stragglers all over the system before they raise the white flag. The "mop up" phase could be further shortened, IMO. Hopefully the devs can make AI resignation more 'realistic' in the next patch. Cheers.
segan2000
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[quote]Talk about epic![/quote] The man wants to put the "Real Time" back into RTS. :CONGRAT:
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I'll try that out. But why are all the planets on the same plane?
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I meant the *z* axis.
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Sins is an excellent game, but I don't understand why a "space" game would not utilize the y axis. This makes the whole experience feel like a board game (a good board game, but still a board game). Even in many of the classic terrestrial RTS games there would be ridges, hills, and valleys to incorporate, in a limited sense, altitude into the tactical process. But Sins, as a space game, is flat as a pancake. Why is this? Maybe the developers thought the game wa
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