theascended121

theascended121

Joined Member # 3098427
2 Posts 19 Replies 215 Reputation

Jason, It seems that all of the ships already have custom HUD icons unique to the ship type... what did you want me to do if that's already done? Still no luck registering at your forums. I get an error and it says come back later. -Theascended

827 Replies 2,301,493 Views

Jason, With the other HUD icons i did I just added to the file that contains the original icons. I doesn't matter to me really. Whatever is easier for you from a coding perspecitve is fine with me. Having you do the brish file coords would be a great help. As i make the icons i'll just make a list of the coords of everything so that you can just change the files to match without having to find the coords yourself. I was planning on just taking a screenshot and shrinkin

827 Replies 2,301,493 Views

Jason, I'll do the HUD icons for the ships if you need. I'm pretty proficient with photoshop and did the HUD icons for the ships in one of the Stargate mods. I already have the files and plugins needed and am willing to help out. I do have to work a lot so it may take a week or so, but i'm willing to do it. Let me know, -theascended121

827 Replies 2,301,493 Views

I found a couple of very minor things in 2.4b version: -The Rebel XQ1 starbase is missing "Phase Destablilizer". Once you research the upgrade (50%/100%) it will appear but the orignial (30%/100%) isn't there when the starbase is built. -The inforcard for the "Hangar Capacity" upgrade for the Rebel XQ1 starbase says that the first level is 0 -> 8 squardrons when it should say 0 -> 4 squadrons. Great Mod guys. Keep up the great work!

827 Replies 2,301,493 Views

dolynick, I just noticed in a game that the wraith starbase has no shields, the first touchgness upgrade it also has no shields, but the second toughness upgrade for the Wraith starbase gives it 5000 shields with 0 shield restore and it again has no shields when you upgrade it to level three. I looked in the Wraith Starbase Toughness ability file and it says 5000 shields for the second level...quick oversight? just thought I'd point it out. Great mod, keep up th

1,775 Replies 3,750,472 Views

dolynick, I noticed a couple things while playing the mod: -The Ancient Alexo Corsair's engine exhaust/trail appears way behind the engines -The Ancient Assembly Drone has the wrong HUD icon -The Asgard ships move faster than the ancient drones. i don't know if this was intentional but it makes it very hard to kill asgard ships as an ancient player since they can just outrun the main Ancient weapon. Great mod, Keep up the great work.

1,775 Replies 3,750,472 Views

dolynick, I just finished all the HUD Icons for the new ships with models in-game. I just emailed it to you with instructions on how to set it up. I tested it and it worked with 1.151 of the mod and should work with the new entrenchment version of the mod. Hope you like em. Let me know if you have problems with them. Theascended121

1,775 Replies 3,750,472 Views

dolynick love the mod, I've been playing around in photoshop and made new HUD Icons for all the new models you have in game as of the last release. So when you're trying to build the ships you can see the actual ship (ex. See a picture of the Aurora instead of the TEC ship it replaces, atlantis instead of the Hikosho robotics cruiser.) You can take a look at it and decide if you want to use it / if you want any changes made. How do you want me to get you the file? PM m

1,775 Replies 3,750,472 Views

Ok, i put the file I want to convert and the Convertdata_Entrenchment in my C directory. I open run cmd and type "ConvertData_Entrenchment brushes HUDIcon-Ship.brushes HUDIcon-Ship.txt" and I get the same unreadable stuff as before. What am I doing wrong?

5 Replies 7,009 Views

I'm trying to edit .brushes files, specifically the HUDIcon-Ships.brushes file. Whenever I open it I get this: BIN ’ HUDICON_CAPITALSHIP_TECHCOLONYStatesUnit_Hud_Disabledà5Unit_Hud_Pressedà5

5 Replies 7,009 Views

Can anyone direct me to the file which controls where (the pixel coord) in "Unit_Hud_Normal" each ship gets its icon. Right now in those files there are extra buttons and I would like to create new Hud buttons without changing what is already there but need to tell it where to look to find the new button. Thanks, theascended121

1 Replies 2,629 Views

I'm trying to launch the Sins entrenchment developer version... I had move the files "binkw32.dll" "d3dx9_36.dll" and "fmod.dll" to the forge tools file from sins entrenchment files to get it to launch at all. Now as soon as it launches it goes to a debug log and gives me the messages "Failed to find file 'English/str'. (subpath=string)" and so on for files "SetupDefaultStates.fx" "Prim2D.fx" "Prim2DShowChannel.fx" "Prim2DAdditive.fx" and on and on for at least 100 files (I didn't get

179 Replies 673,958 Views

hey dolynick, great mod, can't wait for the next release i recently started moddling with XSI , I don't have that much experience but I'm willing to try, do you have any models you need done? Structures maybe? Any Ships still need to be done? I'm willing to help out in any way I can with my limited experience. Keep up the good work, -Theascended121

1,775 Replies 3,750,472 Views

To use this mod (or any mod) go in game, go to the mod tab, click on show mod path and then put your mod folder in the folder it tells you to. To activate the mod go to the mod tab, click on the mod you want to use (if you have multiple mods) and click enable mod.

1,775 Replies 3,750,472 Views

Nice mod... The ancients might be a little over-powered but still a great mod. If you wanted to get some models for your mod you might ask jorgen10062 who has a good looking aurora class made in sketchup. If you look in sketchup at the models people have already made you might find some you like... I saw some jumpers, an atlantis city model, some stargates, and a lot of Tau'ri ships (I know Tau'ri aren't in the mod, but maybe in the future ;) ). You might be able to use some of those for the mod

1,775 Replies 3,750,472 Views

Nice Ships... I'm not familiar with this so I can't help you with the problem but when you do figure it out you should consider teaming up with dolynick and his [link="https://forums.sinsofasolarempire.com/314779"]Stargate Ancients[/link] mod. He has the coding done but doesn't have any ships and is using stock ships... any ships you have would greatly improve the mod... you also have a lot of Tau'ri ships, maybe he would add that to the mod, i don't know, you'd have to talk to him. Jus

7 Replies 6,387 Views

Here some more technology and abilities ideas I had after looking at Bloodfang99's list. I haven't figured out at what level you research them or specifically what they do but here are some general ideas. In parenthesis are where i got the ideas from or logic behind the ability. Tau'ri- Technologies: -Horizon Weapon System- increase planetary bombing damage (used against asuran homeworld to destroy the ships they were building) -Naquahdah generator- minor increase to sh

2,178 Replies 5,308,150 Views