Okay- now for a couple complaints I have against the Ship AI: 1) Ships should 'intercept' instead of 'follow' the enemy This always makes me cry: my fleet is stationed on the north eastern edge of a planet's gravity well when an enemy fleet half its size phase jumps in on the north western edge of the same gravity well. The enemy decides to pass through the system, so that they will have to travel from the NW edge of the gravity well to the SW edge to jump out. My bigger fle
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Things you dislike,like, and want in Sins Of A Solar Empire go wild with ideas thoughts and remarks!!
in Sins of a Solar Empire
149 Replies
476,108 Views
Things you dislike,like, and want in Sins Of A Solar Empire go wild with ideas thoughts and remarks!!
in Sins of a Solar Empire
First of all, let me say that Sins is the best RTS since Rise of Nations - the balance between real-time vs. tactical vs. strategic decision making is perfect. My biggest complaints have to do with some minor interface quibbles and the ship AI. My 2 biggest interface gripes: 1) Empire Tree does not fully 'jump' to selected ship or event. When I select a ship on the main screen or click on an event in the Report Dialogs and hit 'spacebar' to center/focus on that ship o
149 Replies
476,108 Views