thankyou! nothing else i can say!
misc.
@ OP: you are forgetting an important factor (or two) in your calculations of 'worth'. 1. cap ships get benefits too. 2. TIME!!!! Time is an important factor, sure it is better to upgrade when you have more ships a bit later, but research times in the game arent the fastest, especially when you start getting to the later tiers.
ok before you all ask what it is; http://en.wikipedia.org/wiki/Dyson_sphere basically a Dyson sphere is a system of orbiting solar power satellites meant to completely encompass a star and capture most or all of its entire energy output. I think this would be an awesome addition to the game/expansion, and make stars more exciting. It would obviously need to cost a lot of resources and require a long building time, but a decent benefit upon completion.&nb
i think repair is very handy early game, it makes a small number of ships able to fight off the early skirmishes. but as already stated, late game it becomes rather insignificant. as for those that want repair to stack, i think it is a great idea. But it needs to be inversely proportional to an exponential function. ie, there is diminishing returns. So the first repair a ship receives regens 25, the 2nd regens +18, 3rd +14 etc., up until a certain number repair is j
hi i have played this a few times and would like to offer some constructive criticism. firstly though i would like to keep your spirits high and congratulate you on creating this fantastic package, in addition to not only thanking you i would also like to thank the other mod makers such as uzii and the other fantastic guys you have also credited here. anyway. some balance issues (one in particular); the Atlantian Dreadnaught is just downright imbalanced. It sure looks cool, bu
hmmmm... very interesting information in this thread, some of you guys really have the number crunching down to a science. Well my input to this thread is more of a hypothetical and not based on real numbers...but wouldn't the most effective solution be to focus fire but with sub groups of your fleet onto the enemies that take the most damage according to dmg/armor type...? this way you are still removing DPS sooner from your enemies fleet (albeit slower than 'true' f