cjet799

cjet799

Joined Member # 3099855
0 Posts 7 Replies 73 Reputation

Personally I never liked the idea of Socialism or Capitalism. Always preffered free markets. After all its only in a free market that you could have a group of die hard socialists living their lives as they want next to a group of die hard capitalists living the life they want.

410 Replies 1,111,449 Views

Micromanaging battles can be useful I think. I like to focus fire on enemy ships, especially capital ships. Against the advent you almost have no choice but to focus fire in late game battles because their fleets use area of effect healing. Focusing fire means that not all of your ships may be able to utilize all their firepower (since things can get crowded), but it means you will take out their means of retaliation faster. So I dont really know the full benefits vs

9 Replies 3,015 Views

[quote who="apricotslice" reply="23" id="1892672"]Taking ages is the whole point ! If the game doesnt last 3 days at least, then its too short for my liking. Thats one reason I make my own maps. The smaller random maps are designed for fast total combat games and I prefer a slow strategic game. Games that take only a few hours to play are of absolutely no interest to me.[/quote] I agree, I love the endgame strategic battles that involve

29 Replies 18,897 Views

[quote who="SD" reply="5" id="1876285"]Use the scout rush, I just killed off an Unfair AI player that would have owned me if i didn't. Play as either Vasari or Advent, sell 200 metal and buy 100 crystal. Build 6-8 scouts (depending on your micro skill) and kill off the enemy constructors, and keep orbiting the planet and gravwell without getting killed so it will take longer for them to respawn and so you can kill em off before they build labs or mines. They still had about 14 colb

29 Replies 18,897 Views
Reply to Static Defence in Strategy

[quote who="Mr_Fernandes" reply="12" id="1887773"]Moding is certainly one way to address a dislike, but some of erfer to wni without cheating. Those are good points above, however, I hav found number 2 to be part of th problem; its too easy to simply go around the defences and destroy the planet. Now, granted, trade ports supply more income than planets do in the mid to late game by a wide margin, but its still annoying Also, planetary shields sou

23 Replies 13,189 Views
Reply to Static Defence in Strategy

I dont know how effective static defense is against human players but it can definitely be effective against the AI. The balance works pretty nicely if you are the TEC. The Advent dont seem to have as strong of defenses because they dont have the planetary shield. I dont play as the Vasari much so i cant speak for them really. You have to fine tune defenses though and just like fleets there is no one size fits all roles, nor is there any way to counter

23 Replies 13,189 Views

If you are fighting computer opponents on the easy difficulty you should try and recognize what makes them easy. One of the big differences I have noticed between hard and easy opponents is how willing they are to fight. Opponents on easy will only fight outnumbered if it is their last planet, will almost always run from offensive attacks when you have similar numbers, and are quick to run when they start taking losses while defending. If they seem ready and willing to fight

23 Replies 6,589 Views