Saikou Xl

Saikou Xl

Joined Member # 3100099
4 Posts 52 Replies 112 Reputation

The downloadable GameInfo folder should be: - 896 Files - Size: 1.60 MB (1,680,811 bytes) - Size on disk: 4.02 MB (4,222,976 bytes) May vary depending on system and other factors. I'm not sure about adding weapon banks without editing the model, I've never tried it. It does seem like something that would cause a problem, try removing the added weapon banks and see if it works.

22 Replies 14,400 Views

Also extra line breaks (empty lines) will cause the coding to malfunction.. honestly though, unless you modified a LOT of data, it shouldn't be hanging up for 2-3 mins when you enable it. Most coding mistakes would cause a minidump... I would suggest either starting over and loading the game after each file you change, or use a program like WinMerge to compare all the files you changed and see if any mistakes were made. As far as the speed increase for small ships, I would thin

21 Replies 8,345 Views

Just because they're asexual doesn't mean they don't have defining characteristics anymore. Males would still be the heavier and distinguishable, while females would retain their slender form and a more "refined" facial structure with prominent cheek bones, etc.

39 Replies 27,281 Views

The only way to do that would be to add some more things... What you would have to do is add a structure with a unique value of 2 (which I'm not sure if that's even possible mind you) that reduces the phase jump delay to 0 and the speed to a near instant level for all ships exiting it's gravity well, and then find a way to limit it only to another planet that has the same structure. ...Good luck?

3 Replies 3,149 Views

The fact that they're genetically engineered / cloned does not make them an all male race, just an fyi. Like another race from another sci-fi, after many years of genetic alteration and cloning, the genome breaks down and characteristics which separate male and female are eroded. In lamen terms, they're asexual. If you're up to drawing some more after you get done, Optic, I'd like to see a more refined TEC avatar. You know the usual clean-cut military style, a younger male in u

39 Replies 27,281 Views

You know Uzii, the guy in that thread... You know what he was on about right? Originally from that thread: ----------- TheRenegade What you have said to me makes no sense at all what you're on about, im only interested in changing the fleet number which always seems to hover around zero to a higher figure so I can build more ships. ----------- He was talking about the Fleet Logistics upgrade it seems to me. "Hovering around 0." It sounds like he just never figu

9 Replies 4,439 Views
Reply to confused in Sins Modding

Rofl, I suck at tutorials too, so I know what you mean! I usually end up writing WAY more than I should and make it overly complicated. :P

7 Replies 3,597 Views

If you mean 'Battlefleet Gothic', there's a post at the top of the forums that contains a list of on-going conversion mods. The BFG thread is [link="https://forums.sinsofasolarempire.com/159037"]Here[/link] I believe the mod's site is [link="http://modcraft.net"]ModCraft.net[/link]

3 Replies 3,929 Views
Reply to confused in Sins Modding

So does that mean I can't count on you submitting some spiffy tutorials, Uzii? :P As to the OP, each ship/structure/ability/etc has it's own .ENTITY file in the GameInfo folder. Everything that is able to be modded is in there, with the exception of English.str, which you shouldn't need for entry level modding. PLANETMODULE_*.entity = Buildings CAPITALSHIP_*.entity = Capital Ships, obviously Frigate*.entity = Frigates, again obvious Ability*.entity = Special Ability

7 Replies 3,597 Views

Heh, poor guy. He's right though, I've been thinking of ideas for help content on the new site (which the host should be up momentarily btw)... A beginner's guide to modding would be helpful. I just don't think I want to list every function and define them. ^-^

14 Replies 10,484 Views

Hm, not sure. Maybe Annatar or Uzii can think of a way to flag a planet as uninhabitable for a certain amount of time. *shrug* Out of my league.

13 Replies 6,769 Views

I don't think that's possible with Sins unfortunately. Something about not being able to change a planet's type after the map has been rendered. I remember Uzii mentioning it I think.

13 Replies 6,769 Views