chaylafay

chaylafay

Joined Member # 3103841
0 Posts 12 Replies 80 Reputation

Last time I modded anything for this game was several years ago (the original SoaSE game, before trinity)... I was pretty good at it back then,... I recall that I figured out how to remove the training level limit on the capital ships, so that I could train them all of the way to level 10... man that was a long time ago... I think that I made a post about it in response to someone else - I'll look through my old posts, and see if I can refresh my memory... Once I get started, it'll al

17 Replies 68,599 Views

Hello,... I have two questions,... 1. Since the number of strike craft was reduced, does that mean that you increased the remaining craft's health and weapons to compensate for the lack of additional craft? (this question is just a matter of curiosity, and is not really important) 2. (my main question) Does this mod work with the SoaSE Trinity 1.37 version of the game?... If not, is there any chance that it could be made for it? - I am getting really tired of all of

17 Replies 68,599 Views

"Defiants zooming around like fighters do." ~SpardaSon21 When I read the part about the this, it made me think of replacing the strikecraft mesh with the defiant mesh, then watching scores of tiny lill' ity-bity defiants flying all over the battle field... lol... That would be funny. JC

156 Replies 297,699 Views

It's true that against human players, this would be pretty useless, but if you are only playing against the AIs, they don't react to you at all, as if you really were cloaked, they don't follow you, or even move from their location if you jump in "cloaked"... if you decloak, they will start to come after you... but as soon as you recloak, they return to their original location. I have been able to do many klingon "bird of prey" style hit and runs against their factories and other orbital

525 Replies 1,527,097 Views

Major Stress, I saw on your site that you are having some trouble getting a "cloak" to work,... if you are interested, I was able to make a capital ship ability that I call "Transphasic Cloak" which causes all of the games A.I.s to completely ignor your ships that are useing the ability while it is active... it doesn't actually make the ship "Transparent" or cause it to "vanish",... but it does create an energy effect around the ship to let you know that the ability is active, and y

525 Replies 1,527,097 Views

Sorry, I should have specified,... I was specificly refering to Capital ships,... I was wondering, if you create your own race, and your own capital ships for that race, then when they are created at the capital ship factory, how does the computer name the capital ship (if it is a custom ship?) Does it just pick a random name from all 3 of the vanilla races in the string file? Does it simply not give a name to the ship?,.. I'm just wondering what logic the game uses behind naming

156 Replies 297,699 Views

I have a question?... If you create your own custom race, then, say you create custom ships for your race (by custom, I mean "from scratch", without simply copying, and modifing a stock vanilla ship), then how does the game name the ship?.... JC

156 Replies 297,699 Views

Never mind, I figured out a workaround to the problem... For anyone else interested in increasing their capital ship levels through training, it really isn't that hard to do... First, if you don't already have it, download "Forge Tools [Beta]" from the download menu above. Follow the directions labeled "SINS_modset" provided in the "Documentation" folder to create your own mod for the game,... The directions for that part are REALLY simple to follow.

4 Replies 3,836 Views

Also, I did notice that the cost for lvl 4 was higher that the cost for lvl 5 and up,... Before I actually spend the time changing the file, would increasing the cost of lvls 5 - 10 fix this so that I can buy the levels? Just wandeing if anyone actually knows the answer before I take the time to try it.

4 Replies 3,836 Views

First, I haven't modified my constants file yet,.... My gameplay.constants file already has this in it: CapitalShipData ExperienceLevelData:0 ExperienceNeededForNextLevel 200.0 ExperienceGainedForDestroying 60.0 UpgradePriceForNextLevel 1250.0 ExperienceLevelData:1 ExperienceNeededForNextLevel 500.0 ExperienceGainedForDestroying 80.0<br /

4 Replies 3,836 Views