/w playername message
Kuriko898
Phase Missiles and the Subverters reduce shield mitigation ability negate one of Advent's stronger points The Mothership also seems kind of useless against them since Shield Regen is out, and with the above mentioned skills, doesn't last long enough to make use of Malice if focus fire. Other cap ships die just as quick, so it seems that the only way to keep them alive are to keep them out of battle until the mass of the opposing fleet (mainly Assailants) are gone, but I doubt that would work wel
Is anyone else seeing a glitch on the map load screen? It'll be in the wrong resolution, and show overlapping images.
What does this do exactly? When I clicked on it, I entered my serial, and then Vista asked if the program was allowed permission to execute, which said yes to. Nothing happened after that though.
In your 4th TEC build, you mention that Illuminators don't get the bonus damage on light frigates, but in the in-game info card, it says they are strong against them. Is this a glitch in the game?
I started a game using Normal Fleet Size, then later on, switched it to a Large Fleet, which bumped my limit up to 2500 (with fully upgraded Fleet Logistics). However in the game summary, it shows max fleet slots to be 5000. I thought it might have had to do with changing it when loading the save, so I started a new game selecting the Large Fleet, but the Fleet Logistics menu still only showed max upgrade to be 2000. Has anyone else seen this?