ScaldingHotSoup

ScaldingHotSoup

Joined Member # 3106681
7 Posts 33 Replies 413 Reputation

Hey, for some reason the sound always crackles when I'm playing the game. You can hear the background music and everything (which is gorgeous, congrats to those who put it together), but it's just a constant presence. Any ideas on how to fix this? This happens any time after the intro sequence, so on the main menu and during gameplay. I'll add details as necessary, but I don't know what you guys need. edit: I tried toggling the no sound while game is out of focus (not

2 Replies 5,521 Views

It is also worth trying out Advent, as some of their units are extremely powerful - but never fire a shot. Guardians, as stated, can basically double your fighting capacity if they have the repulsion ability researched.

9 Replies 56,416 Views

Remember to upgrade your home planet and, especially later on, to build temple of Communion's to upgrade your income - the higher the allegiance, the more you get.

8 Replies 6,506 Views

But they mainly fire forward, and if a guardian approaches them from the side or rear, their nice, 1800+ shields will last a nice long time.

8 Replies 5,703 Views

I think that whoever wants to play Eve shouldn't complain about the system that they're in - noone forced them to be there, and there are plenty other games to choose from.

94 Replies 345,871 Views

Almost definitely not, for these 4x games. Remember, there's no campaign mode for walkthroughs or anything. While a list and discussion of strategies would be nice, that already exists, pinned to the top of this forum. :-)

8 Replies 9,410 Views

Be sure to keep churning out units from the beginning. If you ever need to stop making units to build structures, research, or upgrade planets, do so when you are at your fleet maximum. This is because when you increase your fleet cap, you get a permanent decrease in income for fleet upkeep. In other words, don't raise your fleet cap unless you need to, and never raise it until you are going to use it. The same thing applies to research stations and the like. Unless a structure is going

9 Replies 55,044 Views

Honestly, all that I do is make sure that I am well-scouted, and have enough frigates on each border to stave off an impromptu bombing run that the AI sends. "This won't hurt a bit..." anyone? Just keep scouts circulating through the area to make sure you are aware of the enemy's troop movements while you clean up whatever target you have. Also, try to assassinate any scouts the enemy might have at your border colonies. Hangar Defenses work well for this, I would probably build Fighters to take

9 Replies 55,044 Views

Yeah, scouts are anti long-range frigates, lmao. Just hope that they are only spamming LRMs, and not mixing them with heavy cruisers. Flak frigates also work well against LRMs, just because they are really tough to kill, and if you put them into a crowd of LRMs, can fire with all four gun ports.

12 Replies 6,495 Views

Small Cap fleets isn't noobish, it's common sense. Especially mid-late game, and there's no way you can get more than three in the early game without tanking yourself in the long run.

27 Replies 18,111 Views

Make that 200 crystal. Here's the basic startup for ANY race. 0.) Purchase 200 crystal off the black market first. Crystal is the limiting resource for at least the first ten minutes, and without the startup 200, you will lag behind the other players badly. Also, buying it earlier makes it cheaper. This is because the market spikes once all the other players (in multiplayer, at least) buy immediately. Strive to be the first one to buy crystal. 1.) Upgrade your Housing Facilit

9 Replies 55,044 Views

On a similar topic, not only does it have to have decision trees, the decision trees need to be able to cope with the actions of other players. Suppose the AI is investing in research, but the bounty on it skyrockets. Does it abandon the research and up the bounty on some other player, or abandon the research and beef up defenses, or just keep investing? It has to factor # of planets, sizes of fleets, location of enemies, phase shift points, etc. Truly insane.

21 Replies 10,375 Views