With the pace of this game, a finite resource model will slow the game to a stop at the end game. Like it was mention before, map layout play a big part on what size of the fleet you would like to keep. My friend like to expend quickly in the size while I like to keep a small fleet with advance weapons. Create maps that have choke points and rare resource can easily solve the problem with "size is everything". That's why I start to create my own maps to play which design with t
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