1Veovis1

1Veovis1

Joined Member # 3107321
1 Posts 5 Replies 257 Reputation

The empire tree alt select is good to know. I have 1 so far but adding a second soon. Not even really attacking the guy at the moment, just feel like blowing his infrastucture a bit as he annoyed me. First he kicks me out of the starting star system, then asks to be my friend for 6 hours, then changes his mind when i take his enemy out of the origional star and come home again. I see him sitting on my starting home world all smug, then he decided to raze me. Really rude I figure so

11 Replies 21,427 Views

Couldn't defence platforms be increased in defence simply by fire rate and squadron sizes? Some weird artifacts would definatly be nice, something off the wall that though not giving a massive advantage would certainly tip the scales if on equal footing. Since an acient race left it behind, should it not be perhaps something we do not understand not improvements to our existing tech? A new apital ship perhaps. I dunno. just thoughts.

272 Replies 436,487 Views

I have to say that I like limited fleet capacity. Sure I would like more, but it would detract from the function of the game, it would simply become hide in a defended corner and build so many ships that you can never be attacked and then in one pass destroy everysingle other player in the game. NO planning, no risks, just mass throwing of ships at enemy's. In warcraft 3 i think I first saw this, even if you kep building farms, you hit a maximum unit capacity, removing some of the bui

9 Replies 8,199 Views

I would find a small campaign for each faction leading up to where the game currently begins interesting. It could help to deepen the lore part of the experience. Nothing majot just simply a lead in to where the game is at. I can't see a full game campaign truely working here, but some small campaign story lines for the factions could be interesting. As well as for adding any future races. I think they could be nice ways to tell a greter sized story. Perhaps that is the eve

29 Replies 33,267 Views

I must be missing something here. when looking at the stats on closing a game this is always through the roof for me, however, I have every single planet upgraded, and always start the second I take it as a new colony. 1st is the population increase 1 and que in a couple others, then a populationagain when they are finished. Is it simply the time it takes to upgrade the population and have it build vs the AI does immediatly? Or am I missing something big? Did

4 Replies 12,113 Views