rmkiefer07

rmkiefer07

Joined Member # 3108727
2 Posts 18 Replies 230 Reputation

I agree about the capital ship...don't want to change that. I've not spent much time modding abilities and buffs and the concept somewhat escapes me. I assume I would add a buff to the afterColonizeBuffType in the AbilityTechFrigateColonize file. Have been tinkering with this but without much success. I'm using the BuffSelfDestructSelf as a template and this is what I've done so far: TXT entityType "Buff

5 Replies 8,570 Views

Is it possible to limit the ability of colony ships so they must "resupply" at an established colony/base before they can actually colonize a new planet? Ideally I would like to see a ship resupply by slightly reducing population at the origin point and depositing that population at the destination. Thoughts on how this could be accomplished will be appreciated. Thanks

5 Replies 8,570 Views

This mod is essential to my gameplay experience. I've not played any mods since this one that incorporates this concept (not saying they're not there, just never found them). Not being a modding expert, I have never figured out how to make planet modules that use this ability, but have managed to update this one so I have direct jumps in both Diplomacy and Rebellion. It's a very crude, stripped down version (no research-available at beginning of

31 Replies 43,229 Views

Disregard my previous post #214. I figured out the problem and have corrected it. Again...great mod Aplos. Wonderful work!

263 Replies 837,168 Views

Great Mod! I'm finding the planet textures are too bright for me. The dayside seems to get washed out. Is there a way I can darken these up? If so, does this need to be done for each planet or is it something more global? Any help would be appreciated. Thanks!

263 Replies 837,168 Views

[quote who="doberman211" reply="7" id="2112885"]Could you post a link? I cant find it. And is there a beta or some form of download that i can get the mars?!!!?... Theres a link a few pages back but its broken or something because it brings me to the filefront homepage. [/quote] Sorry about that...try this: https://forums.sinsofasolarempire.com/338406/

140 Replies 336,212 Views

TohKlidan, Great job on this mod! Having the Sol system planets that Cybdevil was working on was always the ultimate for me. I'm not savvy at moddeling, texturing, etc so I always appreciate the hardwork people like you do in addition to your graciousness in sharing. Call me obsessed with details, but I find the mainview icons a detraction from a realistic experience. I keep LazySumos minimal mod on hand to unclutter&nb

236 Replies 786,791 Views

Thank you for the response. Here is the error log from this morning's attempt: -- [12/13/2008 8:27:29 AM] ---------------------------------------------------- Context: Impulse: WebService: ValidateAccount Message: (Result: 0 - Success) Build #: 947 -- [12/13/2008 8:27:29 AM] ---------------------------------------------------- Context: Updating ApplicationList XML: wc Message: Updated network xml did not h

18 Replies 41,973 Views

I have made several attempts since yesterday to download 1.1, but when the download get's to 100%, I receive the following message "Experiencing Network Difficulties - Operation Timed Out". Is any one experiencing this? Is there a solution to complete the download? I have had 1.05 since May and have not had problems downloading in impulse before. Thanks for any help.

18 Replies 41,973 Views