SgtShultz

SgtShultz

Joined Member # 3108811
1 Posts 15 Replies 110 Reputation

ya it would be good to research (endendgame) a mobile planet,or supercap, or the ability to build super defesne stations that incircle a gravitiy well (would have to cost tonnes and the restriction of building say 1 per every 10 planets. that way u just dont mass em but strategically have to place em. and supercaps/ships limited to 1 and a mobile planet limited to 1.

272 Replies 437,100 Views

ya it would be good to research (endendgame) a mobile planet,or supercap, or the ability to build super defesne stations that incircle a gravitiy well (would have to cost tonnes and the restriction of building say 1 per every 10 planets. that way u just dont mass em but strategically have to place em. and supercaps/ships limited to 1 and a mobile planet limited to 1.

272 Replies 437,100 Views

ya a deathstar/mobile planet ship is needed. that way endgames dont end so fast and you can have a mobile HQ/Capital. we also need better cap ships. they need to be stronger. im sry but this has come up lots but they do suk. just basically big strong tanks in space. but with less firepower.

272 Replies 437,100 Views

i think that the game is too focused on offense, we need more defense options such as strong defensive stations that can be built at chokepoints and such. They need to be able to actually survive attacks with huge fleets and the ability to do some good damage. we also need the fleet naming ability. no offense but it would give us such a better feel for the game. as well as 1) Moon bases 2) bigger grav wells 3) anomailies actually doing things (psi storms dam

272 Replies 437,100 Views

u guys check out the wat we want in the expansion thread and add stuff Yarlen comments they are listening so right all the stufff you want down they might even add some stuff in some earlier patches

222 Replies 200,847 Views

This is where we as the players can tell the creators of this amazing game what we want improved! For me: 1) The ability to name fleets 2) bigger maps (20 stars 1000 planets for those of us who want the match to last longer) 3) more than 10 players per map (maybe as an option for those hopefully future galactic sized maps) 4) lowered supply for siege ships 5) more planet types?

7 Replies 11,619 Views

btw for the mobile planet ships - end-end-game research - lots of money and supply like 100!! - slow but can move !!! - lots of health antimatter shield and lots of weapon slots - upgradeable logistics since its basically a moving planet (this including more life support[more population], more defense[health shields], weapon systems[more weapon slots], and faster movement , etc) - customizable looks - customization such as choosing to upgrade for culture spread, ship

272 Replies 437,100 Views

So summed up: 1) Moon bases 2) bigger grav wells 3) anomailies actually doing things (psi storms damaging ships, astroids hiding small ships and damaging large ones, etc) 4) Large defense stations/space castles (maybe as a special ability for a hero ship or built by capital ships after certain reserach built[and with the ability to actually survive and do some damage to large fleets]) 5) Hero ships with lots of abilities for high customiation (with my little input of add

272 Replies 437,100 Views