@derek: that's not 7 deadly, but rather sins plus
CurumoTheDarkLord
So, this is in essence supposed to be an additional minor civ that the player cannot interact with? Sounds good. Will they have orbital and planetary infrastructure, or will they be limited to the ships they start with?
It would be nice to have smaller civs that do little more than perhaps limited diplomacy with the player. Perhaps if certain cultural influence was reached in their realm, they coule voluntarily ceed control of their territory to you, and you would get all the millita ships. Also, it does not currently make sense to have to millita ships be destroyed and then not rebuilt, so perhaps the mini-civs could have frigate factories, ete. The other suggestions (civil war, random uprisings, etc) also mak
Are the updates cummulative? As my computer is not hooked up to the internet, I need to know if I should download 1.04 now and then 1.05, or if I can just download 1.05.
The main problem I forsee here is that by lowering the number of planets per star system is that only a few planets will get anywhere near 100% extraction/ tax. The other planets, being located in other star systems, will rather max out a 35% or 40% for the advent.
Are major asteroids such as Ceres going to be included? And what about Kuiper Belt objects? Sorry if I sound demanding, just curious. Looks like a great mod in any case.
The bugs should have tons of really cheap, not so great ships, w/ little sheilding, but that take up, say .25 supply. Presumably, though, the bugs do have a navy as there is a passage in the book where it talks about the sailors on the ships being constantly on alert. The problem, of course, is that Starship Troopers is primarily about ground - not space - combat.
Considering that the game is set some time in the future, could you expand the cities on Earth? Perhaps, like say, the Boston-Atlanta Metropolitan Area Gibson uses in Neuromancer could be included?
Would it be possible to tie that to the moon(s) planetary bous present in Uzii's mod?
Thanks, DANMAN I guess it just randomly made all of the urban planets and industrial planets in my game have the same skin. Weird.
On p. 11, there are posts of skins of industrial and urban planets that look completly different from the ones in the current version. Would it be possible to stick them as additional skins to add more variety into any additional release (if any) of this mod?
Ok, sense my picture didnt post, here is a link to it: http://pix.nofrag.com/f/8/1/4cba4a82b7e8ddddf9b07939d72cd.html
[img][url=http://pix.nofrag.com/f/8/1/4cba4a82b7e8ddddf9b07939d72cd.html][img]http://pix.nofrag.com/f/8/1/4cba4a82b7e8ddddf9b07939d72cd.bmp[/img][/url][/img] On the offchance anyone can think of a way to add moons, here is what I envisioned when talking about overlapping gravity wells above (I think I may have been to vague). Apologies if this is not needed.
Great mod. Would visuals for the moon(s) bonus be possible, though? I was thinking they could occupy a smaller gravity well that would overlap w/the planet they belonged to, so the only way to get to them would be to phase into the planet and then go thru normal space to get to the moon. They could be textured to look like small barren planets or the ice moons idea that has been mentioned here previously (somewhere w/in the first 10 pages; dont know exactly where). They could be colonised as a p