thanks. i wonder if i will be able to play it since i haven't upgraded from windows xp yet [e digicons]:D[/e]
Ovangkol
Thanks, I found it. Running Windows XP, it was not in the Stardock folder or the Stardock Games folder. It was in the Steam folder under Steam/steamapps/common/sins of a solar empire rebellion.
Loved Sins and the expansions, so couldn't resist buying Rebellion -- but is there any manual or other way to get an idea of what is new in the game play and mechanics? I read the various posted summaries from Stardock that I could find, but I am hoping for something a bit more detailed. Thanks.
OK. I at least see the issue, so thanks -- that helps. I sure agree that a set up that would have the AI all gang up on the human player would be the worst. I'll play for a while and see what I think. I wonder if it could be made so that an alliance with one faction resulted in a penalty (or greater penalty with the relations with other factions -- particularly if you develop a relationship with a faction that they dislike. i suppose that un
[quote who="GoaFan77" reply="6" id="2972023"]Well think of it this way. Before you were like a totalitarian ruler, able to solely decide who you wanted your friends to be because you were the only one that mattered. Under the new system, you still control all the action, but now how your people feel about a given faction influences your diplomacy. As an extreme example, before if you spammed enough envoys you could raise an enemy's disposition high enough to stop a war on a dime just beca
Actually, after a while I took to destroying his Phase Jump inhibitors right after getting to one of his planets. But whatever it was was disabling all abilities, not just jumping.
[quote who="Darvin3" reply="1" id="2943855"]If none of your caps were above level 6, then you definitely had too many. [/quote] That makes a lot of sense. With so many caps they were slow to level up, and sure did not seem to help me much. And every time I had to retreat from engagement, the Vasari would disable 2-3 of my caps and wipe them out and then I would be making more. So part of my problem was that every time I lost a battle, all of my caps that had started t
Never been a serious Sins player, though I really like the game. Decided to play Sins (diplomacy) after a long layoff as a result of the update before the one that just came out. I only play single player and aside from a some focus firing don't really micro much. Started a 10 player FFA on a random large map, with the AI half normal and half easy, pirates on. Found I was winning pretty easily and since I wanted a long game switched alliances so that the strongest
Just a minor one, but it would be nice if scouts on auto-explore would stop going to already discovered pirate bases.
One of my favorites that did not make the list was Descent. Of course, I also really liked SimAnt, so I probably should not get a vote.
Even though there is no campaign, you can play single player against the AI. Probably more people do that than play multiplayer. I only play single player against the AI and I love it. Really good players get frustrated by the AI and tend to prefer multiplayer but I think its fine for most casual players. Great game, IMO.
Are 10 flaks really likely to be enough to protect against the SC you typically seem to encounter in a mid-game fleet? At one time, and I have no idea what version it was, it didn't seem to me that the flaks were doing much and I began countering SC with SC. From what you just described it seems that flaks must be pretty effective -- maybe I will have to give them another try.
Nice job on the review!
I can't speak to unfair AI, but on Easy (I am starting slow on Diplomacy), the AI were more likely to target each other with bounty than me.
When I have maxed out my fleet and my military ranking is not 1 or 2, I usually figure its time to upgrade logistics.
OK. thanks. The problem seemed to be a change to my email address, so the login from Impulse on my computer was in the old email address -- but the change to the email address was about a year ago and I have updated several times since then, including buying Diplomacy, without a problem. So I still don't get it, but once I knew the issue was with my log-ion I figured it out.
Certainly I have not changed anything since I downloaded Diplomacy, and that worked fine, as did the update to Sins/Entrenchment that I had to do to be able to run Diplomacy.
I've tried numerous times today to log in to Impulse to update diplomacy/Sins. I get an error message that I can't log in and to check my log-in information. I am not sure what to do. Is it me or is Impulse having trouble. How do I fix it? Thanks.
Ban on Isturi for not banning the poster above him. Ban on Desamator just to show that ban shields don't work.
Banned for making a 7 word post
Don't know if this is your problem, but I think you have to type the dashes when you type your serial number. If you haven't tried that it is worth a try.
I have a new email address. I went to my account, but can't figure out any way to change it. Is there a way?
From what you describe you should have gotten the Victory screen. What map are you playing? Are there other star systems where the AI still has planets, etc.?
banned for correcting others
How easily the AI gets discouraged and quits depends a lot on what version you are playing. When Entrenchment came out originally (around v. 1.15 of Sins, I think), the developers changed the surrender behavior of the AI so that it surrendered earlier. There was a lot of criticism, so in the latest version 1.16 and Entrenchment 1.02, it was changed so that the AI would surrender far less easily. From what I have seen, the problem of the AI surrendering too early has been pre