Hey um I've been playing your mod (I think it's pretty amazing btw) for a while and I just had some questions...I'm really sorry if I repeat something that has already been said. Some of the Klingon Birds of Prey, especially the ones being called in for reinforcements, don't appear properly. The top part of the ship is just missing and you can only see the bottom. I didn't know if this was some screw up on my comp or if the work just hasn't been done yet.
Ultimate_Trekkie
Thank you guys so much
Hello I just wanted to know how to add my own music to the game, so it will be played in game with the original music. I don't want to play the music with another program in the background. I want to integrate it into the game. Any help would be appreciated
If it is so much work to move the mod over to Entrenchment, why not just leave it in regular sins, something which more people have anyways.
Hey guys I don't quite understand the diffrent weapon banks. How is it going to be different from regular Sins? Don't capital ships fire at different targets at the same time already? Can you guys explain it to me?
Hey darkshimmer I haven't been able to play the new mod 0.03c too long, but one thing hit me right away. The torpedoes (or missle damade) for the Federation no longer make any sound. That can't be right. The phasers and plasma damage work fine. Also it might just be my problem, but I find the sound for the plasma damage to be incredibly annoying, especially because they are fired so often. Is there some other sound effect that could be used. If not, can you tell me how
Hey Guys I would love to play multi-player. Unfortunately, I can't play tonight at 8 EST. I know this post is slightly past 8. I would definitly want to play later though. Just let me know when.
I have yet to play the 0.03b demo, but I am desperately looking forward to it! I do not think that the battles need to be slowed down any more, it is perfect the way it is. Also I definitly look forward to the Cardassians becoming their own team. Great job guys, I haven't played a game this much in a while.
Hey I was wondering if the cost for the Melek class ship was a mistake. It is only about 2000 credits, which does not make sense compared to the cost of all the other ships. I was also wondering why the D'deridex capital ship and other Romulan capital ships don't have beam weapons. I thought at least the D'deridex did.
Hey Major Stress and Darkshimmer I haven't play 0.03a3 long enough to really comment on the Romulans, but so far the balancing seems great! The lowered cost is good. I think that the added time to build and added fleet cost for ships was a good thing. The Lakota variant really feels like a capital ship now. The game so far is absolutely amazing! I just wanted to ask one question. In 0.03a2 I noticed that the Lakota variant capital ship actually upgraded as it leveled up.
I think the cloak is amazing! It is cool. It works well. Sometimes it looks a little weird. It would also help if you could tell whether a ship was cloaked when zoomed out. Sometimes I had to zoom right in to an enemy ship to figure out why my ships wouldn't attack it. A happy medium for combat speed is definitly what I would go with. Also, I think maybe it is because the capital ship stats don't upgrade that they seem to die so easily. Killing a level one
Hey, How come the capital ships won't upgrade when they level up? Also i find the Federation cruisers to be kind of unbalanced. The Akira is by far the best. The Defiant costs too much, I would just get a capital ship. The Intrepid just isn't worth the cost, the Akira does more damage for less cost. The last cruiser doesn't have enough antimatter to make the repair ability useful and it doesn't have enough fighter/bomber squadrons to be useful either.
Hey guys, THIS MOD IS AMAZING! I would have to agree with Ryan though. Sometimes the combat seems to go by too fast. My capital ships just seemed to die quickly. Also there aren't enough special abilities, especially for the capital ships. The Galaxy class has no special abilities until Level 6. Also when any of my capital ships leveled up they didn't gain more hitpoints or shield points. It made leveling up pointless. It seemed like shield recharge rates and planet pop
Hey Guys Are there any precautions with uninstalling the mod? Not that I plan on deleting it any time soon, I just wanted to double check
Hey so guys, is the Constellation class ship in the game?
I also wanted to know if the Stargazer class ship is in the game.
Hey Major Stress I checked out the cloak video. Is it just the Phase Out Hull ability?
Guys, how do I play the mod? It is enabled ,but where are the Star wars ships? Only the original teams are there
Hey guys, How do I play the mod? I extracted it and enabled it in the game,but nothing has changed. The teams are still Vasari, Advent and TEC.
How do you extract the Rar file? I downloaded the file, and the found the mod folder I'm just not sure how to activiate the mod. It doesn't show up in the Sins in-game Mod menu.
Hey guys does the demo 0.02 work with Sins version 1.11?
Hey Major Stress, just to clarify, The Cardassian merger with the Dominion is just temporary and they will be separated later? or might be separated later?
Quoting Ultimate_Trekkie, reply 9 why not just create some similar looking Cardassian Ships that just have different abilities, or stats. Quoting NowhereDan My guess is because it's a lot of work to create a whole faction with its own structures and tech tree. [/quote] Yes, but the Cardassians are a huge team in the DS9 series and in some Next Gen Espisodes. They deserve to have their own team,