Soletestament

Soletestament

Joined Member # 3111815
1 Posts 13 Replies 102 Reputation

So I've been playing the beta since it came out and I think I've gotten a handle on things enough to post some feedback. Corvettes: So I'm having trouble placing Corvettes. I feel that the 1 supply requirement is probably too low. As you can easily spam these ships early game. And while their damage and health are really low, against early game ships they're maneuverability makes them really good. 2 supply might be a better requirement than 1. Also their abilities usefulness is quest

4 Replies 5,684 Views

Or option number two is that a fleet of this size doesn't rest until either they are all dead or they've destroyed every planet in the star system. This way the fleet would eventually get widdled away to nothing or it would force everybody into conflict to defend themselves from a monstrous force (making the game much more interesting). That would be awesome. Opening pandora's box as they say :)

25 Replies 71,929 Views

Thinking on it some more, has anyone noticed if an assaulted AI's allies dislike you for attacking their friend? If not it may help to stem off what seems to be an ever increasing source of rep bonus. I mean even the Envoy cruisers will only get 1.5 rep from a given planet max. While there doesn't seem to be a cap to military action bonuses. I suppose the reason for that was because you can potentially gain quite a large negative value for it. However lik

27 Replies 13,790 Views

Right now the reason it's suddenly too easy to make alliances is, 1) The added reputaion upgrades in the Diplomacy tree. 2) It doesn't appear that the AI is handing out missions frequently enough for you to fail and take negative rep. (personally last game I played the AI didn't give me any missions at all.) As it is you only need a rep score of 3.00 to initiate a cease fire. So after a few bribes, all the upgrades and defending your home turf, you're bound to have t

27 Replies 13,790 Views

AI makes ceasefires (yellow diplomatic bars) with factions they have 0-10% relationship with. I'd like it if Embassies had a passive ability to slowly reduce negative relationship points due to military action. When playing single player you can get those numbers pretty high after a few hours just from destroying roaming scout ships. Fact it would make a really good upgrade option on the diplomacy tech tree.

60 Replies 38,160 Views