In Sins: Rebellion (all DLCs): I have a gas giant (Apollo) with a Phase Stabilizer, put there using my Vorastra Titan's Deploy Phase Stabilizer, but the gas giant isn't marked as a Phase Stabilizer Node, and I can't jump to or from it directly to/from other Phase Stabilizer Nodes. My guess is that this was because I deployed two PSs with my titan, and then one got destroyed. I believe back when I had both in the gravity well, Apollo was a Phase Stabilizer Node.
IanSonOfJohn
How about improving the manual? In particular, a section on DIPLOMATIC VICTORY would be nice -- as in, what is it and how do you win it? Nobody seems to know and most people apparently just turn it off. My experience with it to date was a game where I'm playing against a bunch of AIs, doing pretty well, and suddenly a screen pops up announcing I lost because "Another player has won a diplomatic victory. Ha ha." Um, what? As long as we
[quote who="Raknor" reply="9" id="1952328"]Great write-up. I had no idea RTS games use such a complicated, deterministic simulation. If I were to develop an RTS I would have used a client server architecture.[/quote] You don't want to do that if you can avoid it. Sending position, orientation, status, etc information for every single unit, planet, weapon trail etc in the game every frame will overwhelm your network connections in short order, especially in a large game.