So, is this black hole smaller than the atoms it would attempt to engulf?
Bobucles
[quote who="Frogboy" reply="14" id="1860193"]I'd still like to hear more about the online multiplayer aspects of this and what effect it would have, if any. It won't have much affect in online gaming. If all players in a given game have an expansion, then the items are enabled. Otherwise, they're not.[/quote]It'll be interesting to see how this plays out. A major thing with changing multiplayer games, is that everyone needs to have the material to make it work. If players are
One of the perks of the Fallout games is to ALWAYS see the worst way someone can die. Apparently that perk was enabled!
[quote] but I can explicitly prove that if you go faster than light, you create unsolvable paradoxes.[/quote]Seeing a EM representation of yourself after you arrive at a destination is NOT an unsolvable paradox, and I don't know why you would list it as one. Read: Supersonic travel, TV.
As an unfortunate regular to the Supcom forums, I'm sure supcomfan is more likely to find help here than there.
FTL is as much of a fantasy as your time traveling myths. Let me put it this way, "doctor". As distance increases, the light you observe has come from increasing points backwards in time. The ship may be right next to you when you observe its light signal from some long distance out, but IT IS NOT THERE, BECAUSE YOUR SLOW ASS EM SPECTRUM MAKES YOUR OBSERVATIONS OBSOLETE. You can not both treat the observable universe as the absolute universe AND ignore the limitations of your m
Sacrifice ground to gain ground. The AI is pretty slow at beating your planets down. If you hit hard and fast, you can grab a large chunk of land without losing much. A key note is to keep your culture strong! This is going to slow down the AI's creep considerably. A risky strategy is to abandon your homeworld, and bring colony ships with your fleet. When you defeat an AI, rebuild in his sector of space. It will take them some time before to claim your homeworld,(you'll slow them down i
Neutral mines always give the output of 100% allegience. Plus, they often have higher base rates than the mines around planets.
Pirate bases only produce the ships that they send at you. If the ships survive raiding, they return to the pirate base and the AI does not use them again. Poorly defended pirate attacks will eventually build up massive fortifications at these planets. Pirates do not have shield regeneration, nor phase jump inhibitors, and ineffective health regen. Use this to your advantage! Stage hit+run attacks on the pirates. For example, jump in a few decoy scouts, then a massive carrier fleet(they
Since when has "appears to go back in time" come to mean "goes back in time"? There is no known observation that can occur faster than the speed of light. This does not mean that when a ship instantly travels a Light Year it has traveled a year back in time! What it means is that the light from the original ship's position has not reached you yet, and will not be seen for another year. The ship has only arrived before the fastest known medium could display the info. The ship has still t
Pay your tributes! It is FAR cheaper to pay 400 credits NOW than to deal with 20 hostile ships LATER.
Before you start putting FTL into your future plans: There is no FTL today. There is no indication that FTL is possible.
You can set any ship to explore mode.
Infrared is GREAT for finding heated targets. Such as ships with people inside. What about cold targets? Electronics and probes do wonders with minimal heat and energy requirements. They can function at remarkable range (just check out our primitive proves out there now), and the little black space van has no need to be anywhere in sight. [quote]Gasp as I admit that that detections can be made within hours, at distances of over an astronomical unit![/quote] You can find a t
Oh Mr. Wiggles, I'm sorry that the constant war of stealth vs. detection is lost on you. Yes, as long as there is a unique imprint on the fabric of space-time, something will be able to see it. However, the KEY POINT is whether it can be spotted with reasonable resources on a proper budget. Yes, you can spend a trillion credits to find a spacesuit 5 stars down the road. No, there is no way any politician will buy it. And hell no, there is no way any future galactic empire will have the
The no stealthy ships argument is bogus. As long as you need something to see a ship, you only need to be invisible to its eyes. It doesn't matter how noisy the rest of the ship is. What sort of things will help? #1: Be in a noisy place. There will be places where you are difficult to spot by sensor, and if you use local elements as reactive propellent you'd be none the wiser. Dust clouds, asteroid belts, even the backside of an asteroid are good places to hide. #2: Stay
The sound is added in by a combination of sensor readouts and computer assistance to make use of every mental processing faculty of a commander. Sound gives quick audio cues for how a battle is going, and speed counts!
The tribute missions are a good way to make early allies with the AI. Later on, Keep your tactics aggressive and you will make allies pretty much automatically. Someone will always hate someone else, and be happy to have you kill them. If you ignore all the missions, you will be the most hated person against all the AI players.
It took me 8 Kosturas constantly firing to destroy structures at ONE planet. The Kostura needs to outright kill a few things in order to have any use.
[quote] In planet bombing the Cap Ships dont stand that comparison. Siege Frigates make PBDPS (Planet Bombing Damage Per Second) around 20. One Cap Ships lies between 30-50 PBDPS. So 5 siege frigates (nearly same price as 1 cap ship) do 2-4 times more PBDPS than a Cap Ship.[/quote]Except that: - Capital ships are over 5 times as durable, depending on the type and level. - Capital ships can contribute to fleet control of the planet, which siege frigates can not do. - One capital s
What surprises me is how the computer players remain at peace when they should presumably be getting kill missions at some point. The computer players obviously never fulfill these kill missions, so shouldn't the alliances eventually break?
Pirates have the ability to take chunks of credits from your stash. I think it's a marauder ability. If your credits are so deep in the red zone that you can no longer get ANY cash, you can scuttle a planet using Alt-H or the caution tape on the bottom of the screen.
For mines, you might be able to set a time limit on the lifetime of the unit. Even the missile platforms have to disappear sometime. Also, instead of a single mine at a time, you might be able to do more if it lays down a cluster of mines less frequently.
Religious = Not sinful? HA! If anything, the Advent are the most twisted and mad race of all. They don't just dominate over your life or labor, but your very soul. I have seen men, good men who have become mere shadows, forced to maim and butcher themselves at the control of those demons. Lock this heretic up! The TEC empire will show no quarter to your bewitched kind.
The problem is that crashes can be caused by a LOT of things. It can be the game, it can be driver issues, network issues, hardware issues, heat issues, electrical issues, or possibly an infection of hostile software. If you have no idea what crashes your game or how to reproduce it, then your cries will simply fall on deaf ears. No one can fix what you can't find. The only game crashes I've had to deal with are caused by my own slip ups. I haven't seen crashes occur as a resul