caps only, no tac structures, no strikecraft, beat 7 hard AI. If you cheat the hell out of it, yes.
Bobucles
All flak frigates have reduced accuracy against strike craft. The targeting uplink translates into a full DPS increase for taking out fighters and bombers, no matter what system you're in. The range increase is useful on defense to have your starbase outrange torpedo cruisers, and to increase the range of your gauss defenses. This helps to create a stronger overlapping field of fire. Range is useful on the offense so that your orgov's can outrange starbase abilities. With the
The AI seems to have a poor understanding of a combined allied fleet. This leads them to park huge forces outside your territory, because individually each player doesn't stand much of a chance.
The Kol is fun to watch in action. Missile barrage, while devastating, isn't nearly as cool to watch. The rail gun doesn't look that good in action, however. I think if it looked more like the Quake III rail gun effect, it would be much more visible and eye sastisfying to see. You don't even see the projectile; just the dissapating trail of ionized dust it leaves in its wake. Also, navy blue on black is one of the worst choices for text out there.
They don't have weapons because it's beneficial to their AI. Did you ever notice how support cruisers love to run in face first into the thick of things, while carriers don't? That's because support cruisers have a short range support weapon, so that their AI rushes them into combat range. Carriers have no ship weapon, so they don't move unless you tell them to. Assault cruisers have ZERO reason to get into combat range. They are structure siege vessels, and they work best from long r
What's the compatibility like between crossing OS'es such as from Mac, Linux, and Windows?
Did you try playing with particle forge?
Ceilo Command cruisers will cure your ails. Designate target, with a nice AM boost.
Reading religious threads is like watching Trekkies argue. In Klingon.
[quote]Instead of pirating the game because of the DRM, how about not pirating the game at all?! Why is it that some people who feel slighted by a company feel it is acceptable to steal from them?[/quote]How about not giving them money to break games? Why is it that some companies who feel slighted by their customers feel it is acceptable to punish them in whatever way they please? The shit flows both ways, and many companies have shown extremely bad faith towards their customers. It sh
Bombers get shredded by fighters in mere seconds, and can do nothing about it. Fighters protect themselves from other fighters, and only flak frigates can really stop them. The basic idea is that living strike craft are FAR more useful than dead strikecraft. Fighters also do more damage against long range frigates, which are easily the most deadly frigate in early stages of the game. That's 2 pros for fighters, and none for bombers.
[quote]either the player doesn't care and leaves a bunch of siege craft there or always comes with overwhelming force.[/quote]The whole point of mitigation is that it's a soft counter to overwhelming focus fire. The main reason though, is that the damage of a siege attack increases by the square of the number of ships; more siege ships do more damage while lasting longer. In addition, planetary defenses are linear, while fleet strength grows exponentially. This means that a fleet with
One of the small 1v1 maps very conveniently starts you directly adjacent to the enemy homeworld. Don't remember what it's called off hand. Play Vasari against an easy comp, get an egg, and melt his factories. By this time you should have a second cap to finish the job. If you're having trouble, retreat back to a repair bay and try again. You shouldn't have to capture a single world.
To elaborate, a siege focused raid would be one where the player attempts to do as much damage to a planet as quickly as possible. Given current mechanics, with the proper abilities a planet can be glassed in less than a minute. The main idea of mitigation would be to increase the minimum time required to kill a planet, but to keep the maximum amount of time roughly the same as before.
Missile barrage is a channeled ability that does 20 waves of damage over 25 seconds. Each wave deals 150 damage to EVERY target in its huge radius. The total damage output is 3000 to every target in range. The damage is affected by shields and mitigation. Using a standard max mitigation of 60%, that's still over 1200 damage (you don't start at max) to each ship. Channeling ships can't move. Channeled abilities can be countered by disabling the capital ship. Only a few abilities can st
One thing I'd like to see is to have planetary income listed with trade/refinery income. There really is no need to use 2 lines for the same planet, just to show 2 values. Something like Homeworld: 12.7___3.6 Asteroid A: 0.7 ___3.6 World B: __6.8___14.7 Would work just fine. At least, it'd double the amount of planets that could be viewed at once. Better detailed views could be done in the diplomacy menu.
[quote]Marza ist overpowered because it has no good counter.[/quote]Of course not. It's overpowered because failing to counter it will unilaterally wipe you from the map. Making more counters will never change that.
Just how many flak and fighters are you trying to kill his fleet with? Flak frigates are a very tiny unit, you should be having at least one flak for every SQUADRON he is throwing at you. Drone hosts field 3 squadrons a piece. The TEC Battleship (Kol) has an amazing flak burst ability. One high level shot can cripple most of the enemy fleet, and 2 bursts at once can wipe them out in a single pass.
[quote who="Sqirelmaster" reply="10" id="2148101"]except, arent vasari hard pressed for ships? they might not want to lose ships in kamikaze-ing[/quote]The Vasari are hard pressed for their entire species' survival. I don't think they'd take pause over sacrificing a few to spare many. Add in some slaves and the personal cost can be very low.
Sounds like a desync to me. I've had multiplayer games desync without getting any sort of error warning.
Planetary asteroids will only support up to 3 refineries before they stop getting more bonuses. Neutral gravwells can support 4 refineries working on them, but they tend to be difficult to reach. Refineries (TEC and Vasari) will boost the resource output of all asteroids in that grav well and all the adjacent grav wells. To get the best results, find the grav well that is connected to the most resource asteroids possible, and dump 3 refineries there. If you can't find a well c
Only gay people play Killzone? Oh crap. Oh crapohcrapohcrap.
No one makes such an offer after tax day without getting a glaring eye from the IRS! [e digicons]:borg:[/e]
And with enough RAM, the game can run perfectly smoothly at one third of normal game speed.
You don't have to kill the entire population. Why would you do that, when the population is better left alive and working for you? Instead, the primary goal of the siege is to wipe out the planetary government (like targetting the capital, military bases, police stations, civic structures), destroying the government's ability to maintain control, while leaving the civilians intact. The Vasari lasers allow for precision strikes on strategic structures, create loads of EM radiation to shut down