I have an i7 920, and it's the weakest piece of hardware I have ever seen. Can't even build a desktop with it.
Bobucles
[quote who="gotyaoi" reply="3" id="2105562"]I'm not sure if I'm clear on what you're suggesting. How would a planet recieve mitigation from bombardment?[/quote]You mean like, in terms of fluff? Okay, how about this. Uhm... Planets are big. As a planet gets bombarded, the atmosphere begins to fill with high energy fallout and interference. The increasing chaos on the surface makes so much commotion that the siege ships can't find or target essential structures. As such, more shots end
[quote]Upgraded planets already take forever to destroy without alot of wasted resources with siege frigates, why would you want it to take longer?[/quote]Because planetary mitigation would happen in complete, desolate isolation from all other potential changes to the game. [e digicons] With mitigation, planets will gain a minimum amount of time that they can be expected to hold out. No matter if you send 2, 5, or 20 siege frigates, the planet will be able to survive a few vol
[quote]You think you're gonna cover *ALL* your planets with these fancy expensive starbases, mines, and hangers? In the early stages of the game, no less? Perhaps you should put your testicles on the chopping block, too.[/quote]I already discussed issues with the tech level of the siege frigate. To sum up those arguments: The siege frigate is simply available too early. All the game balance issues you rage on about are a direct result of this, and can be easily addressed by bumpin
Do the same thing, but TRY TO WIN FASTER. You're clearly taking your sweet time. See if you can win, but before you manage to research everything out, and definitely do it before you get thousands and thousands of extra resources.
One word: Antimatter. If squadrons require antimatter from the carrier in order to function, then it accomplishes everything you want to set up. [quote]or when they get damaged (damage reduces speed, combat effectiveness and longevity)[/quote]Antimatter. Ships die, carrier spends antimatter to build more. [quote]when they run out of fuel (perhaps 60 seconds flight time? depending on the speed of the game) [/quote]Antimatter. Carrier runs out of antimatter, ships have to be rec
It sounds so crazy, why didn't they think of it before? Similar to how the rest of the game has the mitigation system to counter focus fire, why desn't planet infrastructure have the same thing? This will benefit the player who manages to press a long term siege, or a player who can attack multiple worlds at once, while upping the challenge for players who push hard on a single world.
[quote] I fail to see how entrenchment changes anything.[/quote]...Really? You're serious? A player has to go twice as far out of their way to damage a world, and you don't see that as having any significance? Starbases can protect planetary infrastructure, wreck ships jumping away, and provide a dozen more squadrons for local defense, and that's not good enough? Landmines can cover a world to protect it from bombardment, and that doesn't help? A player has to commit more forces than ever bef
[quote]The Siege frigate reached its current state because people cried in the forums when siege was powerful and could knock out worlds while being shot at by a defenders fleet.[/quote]This is true only early in the match. With entrenchment, this argument can be cleanly thrown out the window. Siege frigates won't be getting anywhere in a system full of turrets, mines, and a starbase, even with ultradiamondium armor.
This thread sort of died out when it broke. Biggles is right that MODERN sensor technology is beating out MODERN stealth technology. Where he errs is in extrapolating those trends over 1000 years. Or that a potential space war is going to be fought over vast stretches of dead space, devoid of infrastructure, people, resources, and pollution. Or that wars are going to be a maximum efficiency crater party between two indifferent and brutal superpowers vying for a complete annihilation o
Bring a colony cap with your fleet. As you crush the AI, colonize his worlds. Relocate your homeworld to this new main battle line. Rinse, repeat. Basically, accept that you'll lose worlds on the offense. With some culture tech, you can slow down the loss of the old worlds, while rapidly boosting the growth of new ones. Also, relocating your homeworld practically pays for itself, as most worlds will gain culture faster than the old ones will lose it.
[quote who="Agent of Kharma" reply="14" id="2093881"] That sums up the issue perfectly. If I invest in 20 siege ships, I better damn well take out a few planets. Siege ships aren't a viable strategy anymore. The problem is, they shoudn't BE a strategy, and they never should have been. That was what made them a problem in the first place.[/quote]I disagree. Siege should be a viable strategy, because players pay for it in fleet composition. More siege ships means less combat cap
Oh, I didn't mean the orbiting structures. I meant that the devastation was so great as to wreck the planet's health.
Strike craft surviving sounds like a simple targeting issue with the ability. It's easily fixed by adding strike craft to the target list. I think this ability should also wipe out the infrastructure on the nearby gravity well. The explosion is big enough to wipe out nearly everything in orbit. The blast and wreckage would ruin the planet!
Impulse doesn't seem to mind starting right up, though it did crash the first time around. It was probably cranky to have no registry entries or something like that. It can't seem to find the games that I already have on my hard drive, though.
I've reinstalled Windows, so I'm working with a fresh registry. Due to my hard drive setup all the Impulse/gaming programs are still intact. Is there any way to redirect Impulse to them? It'd save a good bit of time not having to download them again, when they're still on the drive.
Super ships already exist. They're called starbases.
The biggest complaint I have with copy protection comes around with multiplayer games. Consoles had always scored the advantage here, where one copy can typically support two players, or in some cases up to 4.PCs have no such system, because one PC is expected to be used by one person. What if I bought the game, and want to LAN with my friends? Every one of them is REQUIRED to purchase the game before they can even TRY it out. If they don't like the game, they're out the full cost, as
Some research topics require that the labs stay alive. Ship upgrades are permanent.
[quote who="Craig Fraser" reply="4" id="2085875"]That a good list Bobucles. I would add one more 12) The Entitled. Has the money, but prefers to save it for things that he/she cannot steal. Transfers his/her network of poor experiences with any corporation, developer, or publisher and maps these experiences to ALL companies, regardless of their differing policies and history. Pirates and enjoys games, then actively seeks out reasons to dislike the game to
Culture is a great way to keep a broken empire down. Even if you leave the planet barren, they can't be colonized if there's too much culture around. Make sure the enemy caps are dead, and they'll have nowhere to go. Also, heavy culture suppression forces the enemy to build a huge amount of their own. If they only have a few planets left, this means they will have no leftover room to build science labs, frigate factories, or trade ports.
Let's see, major reasons to pirate games: 1) Demo. There is no demo. The demo is so short that it's an insult. 2) Rental. There is no local rental store. The rent stores suck. It's rare that a pirated game lasts more than a few days before it gets tossed out. But rental stores are too good an opportunity for piracy. 3) No cheap access to a play center, I.E. an arcade. There are none with any decent library for 100 miles. No place to try out games other than on your own
Mines are so small, have insignificant HP, and are so expendible, they really should have stacked icons at all times.
Orbital defense platforms great against AI since they plow head on into them. Against players their poor coverage means they're rarely, if ever useful. The first race to have mobile platforms would gain a HUGE advantage in planetary defense.
[quote]Currently the "corpse collecting chore" is performed by capships immersed in a main fleet, because for obvious reasons people don't build too many siege frigs. ... The question has always been "which ship or ships should we waste this time with?" The answer has always been "the siege frigate,"[/quote]No. The answer was always a cap ship. For the difficulty of getting a sizeable siege fleet, it is more than easy enough to have a spare cap ship or two. in addition,