Jack Iris

Jack Iris

Joined Member # 3116687
0 Posts 4 Replies 30 Reputation

[quote]You already have all these powerful artifacts lying around on planets how about a planet thats like one giant relic like an uncompleted dyson ring or something? (btw thanks for the mod. If I play without it the universe just feels... empty. thx)[/quote] I like the idea of a mini Dyson Sphere or otherwise artificial world. There is the new relic world, but I'm not sure what that is supposed to be. Huge spaceports would be just as well too I think. Another one I think woul

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A couple of glitches I ran into in 1.03-- 1) The planet type for research seems to be bugged--the game seems to only allow one new type to be defined correctly. Add more and and all planets can be colonized with the first tech added, but the name will be wrong. 2) The player entity files indicate that extra tech blocks or fields can be added but it does not work in game. Bugged or not meant to be expanded? I'd like to add whole new research fields or at least add blocks onto th

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[quote]Custom Research types for new planets is out of the question. This is another problem found in 1.1, you can only have one. One day I may look into it again, but it has become easier and simpler to include the new planets in already existing research categories.Research fields.[/quote] That's really odd. My toxic and ocean planets both said they needed the toxic tech, but the ocean tech actually allowed colonization. I'm hoping that's something the devs can fix. [quote]Th

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I'm just starting to use it, but very nice so far. I'd like to see what you have planned next. One nitpick--the credits in-game for textures is a bit distracting and a bit of overkill. I'd leave that sort of thing strictly in the text file. If you aren't working on it already, I'll be eventually adding techs for colonizing toxic and oceanic planets, and possibly some race specific techs. While making this, did you look at all into making new research fields? I want to expand th

1,334 Replies 3,499,135 Views