sure ill helpXD. 1.) Artifact research is real simple. Look at one of your planets logistics tab and youll see "search planet" as a buying option. By searching each of your planets you have the possible chance of finding an artifact. Once you do you can research it and get some nifty benefits. 2.) Travel between stars happens only from wormholes. There stable nodes of space that your fleets can travel from one system to the next. You defenitily want to protect these area
Terlanis
You place a very solid arguement, one in which ill gladly challenge and explain why siege ships are useful. In the early game your arguement wins hands down. There usefulness is moot to the existance of capital ships. Its in the late game that they become necessary and quite lethal. Even more so in multi- player. First off in this later game phase eco is everything. Youve got a strong credit income from planets, trade and max allegiance from media. But a fleet of 20-30 siege ships can wre
Redundant as follows: First thing is flak ships ai dont perform well. Unlike siege ships and missle ships that perform there role assigned to them, flaks dont aggressivly hunt bombers or fighters they just mull around with the rest of the fleet shooting stuff. Granted they do perform well against lrm's, there worth vs either having more light frigs and lrms is easily apparant. Reason i say this is its damage though good, doesnt protect it from getting severly chewed up. It is a "usable unit
Hi there, im new to the forums and thought id give a lil two cents on my experience so far with sins. I got the game last night and let me tell you its truely a work of art. Though i stand with alot of reviewers on the lack of a stronger detailed learning format for those not familiar with civ/rts style formats, considering im a big fan of both i easily adapted to this game. Im sure alot of would be buyers will be huntin up some quick tips to get started a lil easier so ima just give a quick