[quote]I just want to be clear here, we are taking about humans far far into the future & the best they can do is rail guns??? Seriously?!?! If the idea of rail & gauss guns have been around for years already, I, personally, find it difficult to believe that a human society hundreds or thousands of years beyond that would even still be using technology of that nature. I mean lets be honest, we as a "race" cant wait for the next, new proccessor or video card... or game (winks). It is a logical as
evilmike30
[quote]Well it was a rip off. But thats not the point we never gone to there boards EN MASSE and wreaked holy havoc. In fact we still dont aside from the most vengeful of us.[/quote] Wuss. A true 40Ker would garb themselves in the might of the Emperor and invade the SCII forums in true Space Marine (or even better, Orky) fashion, cleansing the heretics and putting the apostates to the sword. *snickers*
Anybody do this as TEC yet? To be fair, once you get multiple Novaliths up, taking out AI's should get pretty easy.
"90% of the game is still fleet combat, moron." And having lots of money lets you build really big fleets. For those of you interested in how deadly coilguns/mass drivers would be in actual space combat, check out www.adastragames.com. Specifically, Attack Vector. Nasty is...an understatement. BTW, CassieDad? Modern gunpowder includes the oxident with it, so you can shoot regular guns in space with little difficulty, the rounds will fire. You just hav
I noticed that the Flak ability hits every fighter/bomber in range, not just one, and takes the typical strikecraft from 100% to about 75% hull. Not so useless, especially if you have multiple Kol's in the same fleet. Also, I've noticed that the Gauss Gun doesn't always aim at what the quad beam cannons are shooting at. I agree that the Gauss Gun damage should bypass Shield Mitigation, tho. As for TEC strikecraft upgrades, they're tied in to their weapons research tree's. Take a closer