derbius

derbius

Joined Member # 3125582
22 Posts 10 Replies 503 Reputation

All I know is that it can do damage at greater range than the normal starbase weapons. How much? For how long? Does it have a radius of effect? And does it actually work the same whether you are orbiting a star, planet or asteroid belt? PS Is there a revised SoSE unit cost/abilities spreadsheet available? Last one I am aware of was by Zyrxil based on game version 1.12 and doesn't include entrenchment.

4 Replies 14,880 Views

My votes: 1) Starbases shouldn't be mobile - certainly not between planets. If you've built a monster one in a backwater too bad - demolish it and build it elsewhere. 2) "Starbases should outrange everything but the super-missile launchers (and each other)" and should be able to cover most of the grav well so you can get past them and can maybe bombard the planet they're near but only if they are badly sited. 3) They should take a long time to build 4) They sho

225 Replies 559,408 Views

Mines should have lower numbers and bigger range plus a mine/system limit, a resource cost and some AI to control laying them automatically that would start with the jump lanes facing the enemy and work backward.

34 Replies 11,790 Views

I have a support request logged but I guess with the new beta and the Xmas season they're too busy to help. I'm getting the following error: "Context: Impulse: WebService: ValidateAccount Message: (Result: 6 - Invalid Stardock.net account. A Stardock.net account does not exist for "[my email address]". You must register the account first.) Build #: 947" I believe I have several email addresses registered at

1 Replies 2,657 Views

Can anyone definitely confirm what Cutthroats do (and what damage they do?) And can anyone confirm that there are only the five basic kinds of pirate ship?

7 Replies 28,742 Views

Obvious question but one I didn't see an answer to. If I choose a "hard" AI does it get more resources, play more aggressively or just play smarter? I would ideally like to be able to choose whether or not the AI should get more resources as well as whether it will be tougher.

5 Replies 19,427 Views

I know if it is being sieged by a cap ship its culture will decline, and if it has a trade port or refinery nearby the ships wmay be intercepted but is there any other effect? Does credit production get harmed for example? Just wondering how worried I should be when a single weak ship sieges a planet of mine...

9 Replies 22,911 Views