DarkStar

DarkStar

Joined Member # 3129873
2 Posts 84 Replies 169 Reputation
Reply to just got pwned in Strategy

[quote]So my first mp match, had a tec ally and was up against 2 advents. Started out ok but eventually he brought in a mothership with 20 or so illuminators and i got killed very quickly. The mothership used the restore shield ability and wouldn't die. What should i do?[/quote] Heavy cruisers are good at taking out the illuminators but also u will need a bigish fleet to take out a cap with that sort of escort as they have very good range and are quite powerful. DarkStar

8 Replies 3,207 Views

[quote]Just bought the game yesterday... looks cool. Would like to play. At about the 3min mark, the mouse crashes. The pointer disappears. I can move the mouse around and highlight things, even act on them, but I have no idea where the pointer actually is. Even better, when I quit the game, the mouse pointer is STILL gone in windows environment until/unless I restart the computre. Installed recent patch 1.05... no help. Anybody got a clue for me?[/quote] 1. Is ur mouse w

13 Replies 11,705 Views

[quote]? why then is the capture derelict ships no longer an option for colony frigs. (it disapeard after 1.3) but lrms can capture them im starting to wonder if my game got screwed up sumhow maybe you should check again tec colony only has capture planet and nuetral asteriods. not derelict ships (even after you research it) in mine[/quote] I think it got screwed up somehow because it’s fine for me [quote]He is right. MASS is constant, and wi

4,959 Replies 12,514,324 Views

[quote]I downloaded the 13d patch, but it appeared on my desktop as a file(not a folder). My computer did not have the program to open it. How do I copy and paste the files it contains if the information is not located in folders?[/quote] its a .7zip file and u can danloade the converter here [link="http://www.7-zip.org/"]WWW Link[/link] DarkStar :HOT:

4,959 Replies 12,514,324 Views

[quote]How do the rogues cap planets? I mean besides steaing enemy colony ships, trust me it is hard.[/quote] Stealing colonys is the only way [quote]I'm betting that the problem is that some of you may be copying the entire folders and putting that in the 1.3c folder, and the patch does not contain all the files from the original (so the patch would be small). The only files in the 1.3d patch are the files that needed to be fixed, not all them.[/quote] I total

4,959 Replies 12,514,324 Views

Im not sure if anyones seen this but here is an all you need guide to adding a new race and new ships [link="https://forums.sinsofasolarempire.com/312810"]WWW Link[/link] DarkStar

7 Replies 10,674 Views

[quote]I think all sides should have the ability to construct more construction levs so that the overpowering levels out and i believe the black hole rate should be up to almost always there is 1 and only 1 in a map at a time and sometimes none.with moons bonus and maxxd log slots research you should have plenty of levs. remember only 1 lev per structure. having 10 levs and building 4 structures, 6 levs just chill. kinda pointless Not when your having the battles i do, I liek the added const

4,959 Replies 12,514,324 Views

I used to have the same problem and to get round it I saved it to the desktop then moved it into the galaxy folder (make sure its the one were you installed the game) Otherwise try this link it helped me a lot [link="https://forums.sinsofasolarempire.com/174739"]WWW Link[/link] DarkStar

5 Replies 1,278 Views

[quote]I think all sides should have the ability to construct more construction levs so that the overpowering levels out and i believe the black hole rate should be up to almost always there is 1 and only 1 in a map at a time and sometimes none.[/quote] I don’t think it’s that overpowering as you don’t often queue up that many structures and don’t forget it will need to be researched befor use. DarkStar

4,959 Replies 12,514,324 Views

[quote]um i have a question could u make and 1.03e patch reason being is i notice on the Atlantians side they can build more levs um could you possibly make that for all factions? I thought it was pretty cool that they could but i wish all of them could.[/quote] This is done on prepose and will soon require research to unlock it that way the atlantians will get a big building advantage and a defensive advantage as the draw some fire from enemy ships. DarkStar

4,959 Replies 12,514,324 Views

[quote]DarkStar, (on above coded section) I've done roughly the same things to the same file, so it should work, unless you don't have the new Mesh name or Particle system name in the right Mod directory, or something like that.[/quote] Yea i got it to work now, missed a enter on on line oops :NOTSURE: DarkStar

13 Replies 12,766 Views

[quote]So I need help in the game testing department if anyone wants to volunteer. They would be able to play the latest versions of the mod before I release them to the general public, so there are some perks.[/quote] He Danman I have been a long time fan of your mod and work and I would be honoured to join your team and help with the play testing of this fantastic mod. DarkStar

4,959 Replies 12,514,324 Views

Hey Helioforge I was trying to make a light frigate for the race fourth by converting the tech frigate but it keeps dumping. Below is what I did and I was wondering if you could look it over and see If I missed anything New Ship (New) Frigate_FourthLight.mesh (New) FrigateFourthLight.entity TXT entityType "Frigate" defaultAutoAttackRange "GravityWell" defaultAutoAttackOn TRUE prefersToFocusFire TRUE autoJoinFleetDefault TRUE can

13 Replies 12,766 Views

Hey i have a noob question as i am new to this whole modding thing but How do you open the .mesh files in the XSI mod tool

2 Replies 3,822 Views