[quote]So my first mp match, had a tec ally and was up against 2 advents. Started out ok but eventually he brought in a mothership with 20 or so illuminators and i got killed very quickly. The mothership used the restore shield ability and wouldn't die. What should i do?[/quote] Heavy cruisers are good at taking out the illuminators but also u will need a bigish fleet to take out a cap with that sort of escort as they have very good range and are quite powerful. DarkStar
DarkStar
[quote]Just bought the game yesterday... looks cool. Would like to play. At about the 3min mark, the mouse crashes. The pointer disappears. I can move the mouse around and highlight things, even act on them, but I have no idea where the pointer actually is. Even better, when I quit the game, the mouse pointer is STILL gone in windows environment until/unless I restart the computre. Installed recent patch 1.05... no help. Anybody got a clue for me?[/quote] 1. Is ur mouse w
[quote]? why then is the capture derelict ships no longer an option for colony frigs. (it disapeard after 1.3) but lrms can capture them im starting to wonder if my game got screwed up sumhow maybe you should check again tec colony only has capture planet and nuetral asteriods. not derelict ships (even after you research it) in mine[/quote] I think it got screwed up somehow because it’s fine for me [quote]He is right. MASS is constant, and wi
[quote]I downloaded the 13d patch, but it appeared on my desktop as a file(not a folder). My computer did not have the program to open it. How do I copy and paste the files it contains if the information is not located in folders?[/quote] its a .7zip file and u can danloade the converter here [link="http://www.7-zip.org/"]WWW Link[/link] DarkStar :HOT:
[quote]uh...no this is no longer correct (or my dl was f***d up) lrms capture with the illegal computer research colony frigs used to (not any more) but in 1.3 its now the lrms[/quote] No that just for other races ships not the derlect ships DarkStar
Man this mod sounds cool, I cant w8 :CONGRAT: DarkStar
[quote]How do the rogues cap planets? I mean besides steaing enemy colony ships, trust me it is hard.[/quote] Stealing colonys is the only way [quote]I'm betting that the problem is that some of you may be copying the entire folders and putting that in the 1.3c folder, and the patch does not contain all the files from the original (so the patch would be small). The only files in the 1.3d patch are the files that needed to be fixed, not all them.[/quote] I total
Im not sure if anyones seen this but here is an all you need guide to adding a new race and new ships [link="https://forums.sinsofasolarempire.com/312810"]WWW Link[/link] DarkStar
[quote]I think all sides should have the ability to construct more construction levs so that the overpowering levels out and i believe the black hole rate should be up to almost always there is 1 and only 1 in a map at a time and sometimes none.with moons bonus and maxxd log slots research you should have plenty of levs. remember only 1 lev per structure. having 10 levs and building 4 structures, 6 levs just chill. kinda pointless Not when your having the battles i do, I liek the added const
I used to have the same problem and to get round it I saved it to the desktop then moved it into the galaxy folder (make sure its the one were you installed the game) Otherwise try this link it helped me a lot [link="https://forums.sinsofasolarempire.com/174739"]WWW Link[/link] DarkStar
[quote]I think all sides should have the ability to construct more construction levs so that the overpowering levels out and i believe the black hole rate should be up to almost always there is 1 and only 1 in a map at a time and sometimes none.[/quote] I don’t think it’s that overpowering as you don’t often queue up that many structures and don’t forget it will need to be researched befor use. DarkStar
[quote]Thx DANMAN, but was only wondering why in 1.2 Atlantians had a correct research tree and now all is Advent[/quote] In 1.2 the core race for the atlantians was the vasari but DANMAN thought that the advent would make a better core race for the atlantians so it was changed in version 1.3. DarkStar
[quote]The new wormhole was very laggy as the black aura around it filled the enitire gravity well. Maybe you could make it the same texture but the size of the vannilla wormhole?[/quote] Are u sure this wasnt the black hole cause it sure sounds like it DarkStar
[quote]um i have a question could u make and 1.03e patch reason being is i notice on the Atlantians side they can build more levs um could you possibly make that for all factions? I thought it was pretty cool that they could but i wish all of them could.[/quote] This is done on prepose and will soon require research to unlock it that way the atlantians will get a big building advantage and a defensive advantage as the draw some fire from enemy ships. DarkStar
[quote]Speaking of which are Black Holes jsut really really really hard to come by because i wanna see one lol.[/quote] Just make a map in the in-game desiner with a black hole in it. DarkStar
[quote]the game still crashes on me, same problem as i was having on page 25.[/quote] There is still an error with the rouge in version c that causes a dump when you go to select there cruisers. DANMAN3712 is going to post a patch for it in a bit. until then you should be right as long as u don't use the rouge. DarkStar
[quote]DarkStar, (on above coded section) I've done roughly the same things to the same file, so it should work, unless you don't have the new Mesh name or Particle system name in the right Mod directory, or something like that.[/quote] Yea i got it to work now, missed a enter on on line oops :NOTSURE: DarkStar
Outstanding cant w8 DarkStar
[quote]Problem in research tree as Atlantians; it is the Advent tree, with lasers/beam/plasma. Should be Pulse/wave/missile.[/quote] The atlantian tree is being worked on but it takes loads of time to sort these things out, and at the moment Danman is concentrating on fixing the bugs in the latest release DarkStar
[quote]tried ot play, had no construction ship or anything, just my planet and some resources[/quote] You just build a frigate factory and then the constructers build automatically and your on your way DarkStar
[quote]So I need help in the game testing department if anyone wants to volunteer. They would be able to play the latest versions of the mod before I release them to the general public, so there are some perks.[/quote] He Danman I have been a long time fan of your mod and work and I would be honoured to join your team and help with the play testing of this fantastic mod. DarkStar
[quote]Where is that where you edit ships?[/quote] In the gameinfo folder under the ship.entite files
Hey Helioforge I was trying to make a light frigate for the race fourth by converting the tech frigate but it keeps dumping. Below is what I did and I was wondering if you could look it over and see If I missed anything New Ship (New) Frigate_FourthLight.mesh (New) FrigateFourthLight.entity TXT entityType "Frigate" defaultAutoAttackRange "GravityWell" defaultAutoAttackOn TRUE prefersToFocusFire TRUE autoJoinFleetDefault TRUE can
Hey i have a noob question as i am new to this whole modding thing but How do you open the .mesh files in the XSI mod tool
Great info thx p.s it dosent work with 1.05 DarkStar