Dan; man that story was mint exclent job[e digicons]:thumbsup:[/e] [quote]Also, if you tell me the names of your team members, I will do my best to give them karma.[/quote] Im on dans epic team DarkStar
DarkStar
TorahTrance : try this link http://files.filefront.com/7+Deadly+Sins+v13d/;10478928;/fileinfo.html its the whole 1.3dv DarkStar
[quote]I am interested in joining your team. I have just registered on your website/forum, but am unsure of how to contact you as you have requested. Please let me know how to get in contact with you.[/quote] To get in contact with him send him a Pm or e-mail (adress on offical website) DarkStar Btw any idea how long till the movies out
[quote]Hey heres a friendly suggestion instead of making betas why not finish it?[/quote] Betas are all on the road to finnishing it, you dont want to just end up with an unblanved error filed mod that dumps every min DarkStar
Sound great Dan The Atlantians are the only true Vangard of destrustion knowen to the universe and we will have our revenge, cause we always do. thousands of empires have falen to our power science our birth at the dawn of time its-self to us the vasari are just another name on a long list of races thats time has come to pass Long live the Ancient Atlantian Empire DarkStar
Those ships sound good DarkStar
[quote]And while the vanilla races aren't getting anything new (kinda hard to do that and still call them vanilla) they do have clone races that are getting some new units and different tech trees. Plus TITANS of their very own, and the TCA (TEC clone) will hopefully have a new superweapon for D. It will basically destroy the planet Novalith-style as well as everything in a gravity well, friend, foe doesn't matter. Of course, it costs an absolute shit-load of resources (double everything of N
Hey dan can we plz have some screen shots of the new atlantian ships. and glad u lyk the name DarkStar
I think the Radiance should stay as well as the Advent long range frigate but with the 2 side beam emiters removed. But whatever dose stay can u change the weapons to the other atlantian ones so the all look simaliar to there other ships I was also thinking and thought of this cool name that would be cool for the atlantian radiance or there main atack mothership [e digicons]:grin:[/e] <p class="MsoNormal" style="margin: 0c
Heero_Miiyamoto : When new races/mods are added to 7DS they undergo blancing so that everything in the mod is ballanced. As far as the stargate mod goes, I not quite sure but asfar as i know the plan is there if we get permision from the creator DarkStar
Wow so many new posts [e digicons]:thumbsup:[/e] Hey Dan Happy BDay [e digicons]:D[/e] [e digicons]k1[/e] , soz i havent been around much iv just semed to have a string of problems and things arize that have been taking all my time away, should be free for modding soon, but should have time to keep checking the posts. Btw Can u plz reconsider posting some pics for the atlantians if not here then on the offical site Thx DarkStar [quote]1. The pirate race seems to be
Wow those ships look mint :D DarkStar
[quote]IVE BEEN WAITING FOR 2 MONTHS WHEN WILL 2.0 BE DONE WHEN!!!!!!!![/quote] It will be done when its done, Remember all good things take time :CONGRAT: DarkStar
dragoaskani: to get rid of any race from the game u just need to Delete the Player.entity file with the name of the race u dont want. DarkStar
SHiLLySiT: make sure u have the folder, which when u open it it has the gameinfo ect folders inside and its not the folder that contanins the mod folder, as this has cought me out befor DarkStar
[quote]Well finally thought i would post a big thumbs up to danman and the seven deadly sins mod team for their awesome and professional work on this mod. Not only is this a great multi mod but the quality and speed of the mod teams feedback is sweet!! keep kicking azz guys[/quote] Thx for the feedback it always nice to hear another happy gamer DarkStar
If u have any custom maps for 7ds, u can give the to me and ill pass them on to dan and he can add them to the next realese of 7DS or u can just post a link on the froum and im sure heaps of people will try it out[link="https://forums.sinsofasolarempire.com/306277/page/59"]WWW Link[/link]
[quote]Is there a version of this mod without the new races; just the additional planets and planetary bonuses.[/quote] If u dont want the new races go just go into the gameinfo folder of the mod and find the player.entity of the race u dont want and delete it. DarkStar
[quote]I was also wondering if anyone could give me a hand with installing this thing. I seem to be missing the entire Ironclad Games and Mods folders within the Documents and Settings/Application Data. Anyone know what could be causing this issue? I have the game updated to 1.05 and have downloaded the latest mod version. I am also running Win XP, so I am not sure whether its different between it and Vista. Thanks for any help you can provide.[/quote] Try runing a search for Ironclad o
[quote]Ok so in "Tech:Frigate:Light"...is that "race:shiptype:shiptype" Example: im making a colony frigate for empire. So is "Empire:Frigate:Colony" right? or do i have it all wrong?[/quote] No try planetItemType designName "Empire:Frigate:Carrier" entityDefName "the name of the ship entity file" Eg(Frigate_EmpireEscortColony) Btw Dan why arnt the empire and atlantians ect in the GalaxyScenarioDef file Hope this helps DarkStar <
[quote]Thank you DarkStar! I may have to make you one of my modders instead of a Playtester![/quote] Thx I would like that. Just tell me what i can do to help out. DarkStar
[quote]anyhelp would be much appreciated as this is the first game ive really tried modding...[/quote] [I]Right you have to make a copy of the ship u want(base ship) and rename it[/I] eg. FrigateFourthLight.entity [B][I]Remember to change Fourth to the name of your frigate & light to heavy ect[/I][/B] [I]Then u edit the file and change these lines[/I] NameStringID "IDS_FRIGATE_FOURTHLIGHT_NAME" DescriptionStringID "IDS_FRIGATE_FOURTHLIGHT_DESCRIPT
Greatings all 7DS and solar sins mod players. I have constructed a map pack with 8 new maps that use the new planets and planet bonuses. You can danloade from here(7.zip format) http://files.filefront.com/7DS+Map+Pack7z/;11085024;/fileinfo.html 7.zip converter http://files.filefront.com/7zipexe/;11091994;/fileinfo.html
Greatings all 7 Deadly Sins players i have created a map pack that includes 8 maps that use the new planets and planet bonus you can danloade from here [link="http://files.filefront.com/7DS+Map+Pack7z/;11085024;/fileinfo.html"]WWW Link[/link] Plz let me know if u have any problems DarkStar
[quote]Also, the Kohr-Ah need different models for their capitals. They all use the same model so if you have more than one you can't tell which is which by a glance, and their zoomed-out icons need differentiation as well.[/quote] The Kohr-Ah caps do have diffrent models for each type of cap as well as different weapons. DarkStar