my system... well, it also depends on graphic card too......... my system, that is as far as i have gone into a game... 600 planets in 12 systems... i've though about doing a new 1200 planet map since i have a new gtx 260... most i've taken control of is about 530 planets. but very laggy... which is why u turn off cargo ship icons.
ags19
where the hell is Christmas ISland first......
thats ok..... english is a screwed language according to my english professor..... it's alright....
i will say, some of the anc. ships don't fight off the bat..... that wait until their engaged.. exc, aru, the destroyer...... the destroyer one doesn't want to fight worth a damn.
TY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! i've been addicted and i'm like going through withdrawl symptons!
maybe sometime next week... or there after... waiti9ng for forge tools.
1.15 is working well...... no problems.... ent update not done......
it looks like a "Planemissile"!!!!!!!!!!!!!!!!!!!!!!!!!! just a little funny...
it looks like the 1.15 won't affect the mod. no major string and other changes...
it doesn't matter: it's the same. windows 7 will most likely use the same format too.
it's working fine right now, 2 hours into a randam game....... i just hit my pirate map so there's like 14 pirate bases in 5 systems. i'm getting some graphic lag but that could just be me....
in there current stat untweeked there not compitable....... thats like saying a docx is the same as a .doc file for word...... word 97-03 won't take .docx files....
Ok!!!! Here u go..... Mods are in the threads named mods.... most are wips. but there are some out.... thing is..... all previous versions are no longer compitable with 1.14 of sins except distant stars(newly updated) which i have just dowload and adding.... Most mods have a readme... just follow that and u can't get lost....
ok, dling new 1.01 for 1.14 and i will let u know if i have any problems.
[quote who="ags19" reply="19" id="2072039"]No mods will launch... even with your .14 patch.. and added into the 1.1+ comp. version.[/quote] sry i meant .114 and 1.12+ i got the same problem stco got with firefox... something is gone to hell on the forums....
No mods will launch... even with your .14 patch.. and added into the 1.1+ comp. version.
if u currently have sins v 1.14 or ent. beta 3 it will not work, however if u have not updated etheir of them, go to (vista) C:/user/appdata(hidden folder so u may need to unhide it)/local/ironcladgames/sins/mod and put that unzipped folder into mods......
when can we see a possible update to the game???? (with new models on board) Just a wild guesstimate will do!!!!!!!! Also, can u use .7zip like dan and a couple of others use..... it's compression ratio is a little higher than just .zip and that means filefront won't remove yours...... Which the links in your orginal post are now not linked to the dl page of filefront....
RUNTIME ERROR WHEN I TRIED to go to custom maps when going setting up game....Also when i went to map designer!!! I like big maps! Update : 9pm est... i went into sins. 1.14 and it loaded these fine, then back to ent. and it now loads these screens fine, if this happens to you, do the same....
if u have a mod to on start up, take it off via going to directory and go to user and it's like the 30th line of so....
Here's the kicker IMPORTANT: You MUST fully uninstall Sins of a Solar Empire & Entrenchment before updating to Beta 3! UM, with or without doing it in impulse..?????????? B/c sometimes, the unistall via impulse will not want to do it right.... and when to uninstall it, when the ent. says update avail or just like now????
when 2.0 comes out, will it be available for 1.13+ as i have patch 1.13 and i can't load mod, it keeps mini-dumping me.
some of yall have fire hazardsssssssssss!!!!!!!!!!!!!!!!!!!! warning fix pronto!!!!!!
i've posted this list and link to this thread on community impluse to let them know to only post stuff not on this list and to point them to stardock!!!!!
I would like to see GOD (global orbital defense grid) like that of babylon 5 (EA Defense grid for earth).... Although shield, flak turrets and lasers, missles..... Also, have them rotate around the planet. range = 1500 around the planet. just enough to defend from planetary bombing..... Of, course let them be weak weapons... Let it cost a bunch!!!!!! the best offense is a good de