i can answer question #1. Years.
ags19
sounds good, when sgi comes out, i'll be stuck between 2 mods.
Great looking mod so far, please keep up the work, and hope to see the full version soon.
Good To see all the models, lost login info a long time ago but just figured it out.. i welcome the beta.
i played the mod, whats there and it's not bad, keep on going. now, if some could just mix star trek, babylon 5, and stargate into one, that would make me happy.
do those rail-gun turrets have missiles aswell?
i had a ctd after i turned the model texture's to max... turn it to high... or less... vista 32bit, gtx 260.
hey nancy, the maps i'm having trouble with are the custom build maps from map designer. the maps from the game, and the ones that ue made work; it's just the maps that i have made. i tried the old private map i built a couple months ago, and just to make sure i built a new one. both these maps work under other mods.
Ever since i dl the full package for v.06, it has been doing nothing but crashing when i try to load a custom built map.
u only fight in space where it's tactically sound. to get a foothold or keeping your lines of defense up. i do this in sins, move all ships to placeswhere i know i'm going to findsomething to fire at.
franzy, doly and the rest of us already know about the mod u have linked us too.
for all you modders, Filefront will no longer be in operation after march the 30th. this means, you may as well remove the links. http://farewell.filefront.com/ as too how you get your mods out is up in the air. hopefully some people at stardock well find some space for the community mods. i guess the question is now worth its weight if iconclad/stardock should host sins mods.
for all you modders, Filefront will no longer be in operation after march the 30th. this means, you may as well remove the links. http://farewell.filefront.com/ as too how you get your mods out is up in the air. hopefully some people at stardock well find some space for the community mods.
Not bad...... i'll love it.
i've got the same problem.....
i put all the one's on my hard and i will admit, they are hard to kill. most of the time though, u take out cap ships and rest of fleet retreats within 5 or 10 minutes......
YEA, LOTS OF PIRATES....... it's a good thing i built a base to defend my planet right before they came. i got 25 pirate bases in my map.....
mod good, 1 problem, the tunneling upgrades is saying that i need to research barren planet, there's no barren planet research tab...... thats the only problem that i can seee..... on tec side so far..... BTW, a deadly secret that kills my planet...... wtf...... i have control of a useless barren piece of wasteland.... anyone want it for 10,000 Credits????? LOL!
it would be nice to add the hatak(luican Alliance) to pirate bases.... since i have a 700 planet map and 25 pirate bases within it........
i had crashes when i had all graphics on highest..... set your graphics lower to like medium and some of these crashes should stop. i've played 3 real hrs(6 X4 or 6) hrs as anc.s without any dumps. BTW, doly, i noticed when i was adding the new planet meshes that their was a mesh for the hatak in there....... what happened to it being in the game...... to many pages to go through.
minbari**
when he slowly releases.... it.
this release is only for version 1.05 of sins.................................................................................................................... dan hasn't updated to the 1.15 version yet....... this release is only compatiable with 1.05.
thats one way to put a phrase on advent base...... "construction of cock-ring complete..."