Aaron1138

Aaron1138

Joined Member # 3130476
0 Posts 1 Replies 70 Reputation

It is a wall of text, but an awesome wall of text. Thanks! You do bring up a good point about surrender behavior removal - I would be ok if it were somehow a toggle-able option in the game setup menu where you select fleet size, active pirates, etc etc. I too have peaked at the surrendering AI but have found more often that their situation isn't terrible; they just need to hunker down and play defense for a bit. But then again ,I play for fun and not for competition or sp

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Ok - long time player of Sins, have purchased all the DLCs now. For the Unity!!! [e digicons]:D[/e] As an above poster stated, with this mod - it may hinder some AIs early on, but conversely may be a redonkulous boon to TEC AIs that use the "Honor Amongst Thieves" or whatever it's called diplo research that effectively makes them immune to pirates. I have jumped into gravwells that have been hoarding failed pirate attacks that just sit there - and slow down real world performance

39 Replies 274,595 Views

Ok guys -a dumb question and if it's been asked before, then pelase excuse my ignoranceas I haven't been able to find it. Now, perhaps it's hardcoded, but is there a way to change the surrender conditions of AI players? Often times I feel they give up too quickly. I'd like to make a very subtle mod thats something to the effect of "Go Down Fighting"-mod. It seems with the new DLC the AIs are at least more dynamic post-surrender (they will move ships around, defend plan

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