Some of you (meaning most people) are pretty uninformed on this. Blizzard have said that they'll implement L.A.N. through Battle.net 2.0 somehow. And the release as a trilogy is just the same as releasing one game and then two expansions. Means: first they'll release the core game which includes the Terran campaign and then they'll make two EXPANSIONS. It's like buying starcraft 1 and then buying two brood war expansions (not relating to price). <
Dyranum
[quote who="commanderDG" reply="2" id="2004519"]First, the crew of a spacephip like there is in halo would have a lot more crew that you think.I sugest to change the data of all the ship. Specialy the mass who would be a lot more superior than what you wrote at least a couple of hundred or tousand megatons. And for the hyperdrive it could be a bit faster I think. The mesure of the ship are good. Second, we would need to change the structures because some of the structures will b
[quote who="KingDeathGod" reply="20" id="1996259"]that what make the game epic [/quote] Well, I'd call it epic defeat. [e digicons]:grin:[/e]
In my opinion, this mod is kinda weird and unbalanced because: 1. Why am I attacked by massive fleets of powerful indie cruisers/capitals after about 1 minute in the game (maybe less). 2. Why are there about 12 asteroids at my home planet with about half of those being capturable mining facilities? So yeah, those are my questions, the issue in question one really bothers me because I can't really do anything before getting zerged by over 2
Awsome mod, much better than my weak attempt at making the pirates a playable race. Although there are some things that I think you really do need to improve: 1. Um, ain't the pirate juggernaught to big? 2. scuttling the pirate juggernaught gives you back more resources than calling it in does. 3. the normal transaction device fleet call seems abit too weak, especially when compared to the L.R. transaction device. 4. the missile carrier has no texture,