I would add in black hole or asteroid belts that would dump you to a different planet [other than the one you think you are going to.] This would be a random event and random planet dump. [asteroid belts give you the choice to proceed or divert, if you proceed some ships could be lost due to damage... black holes suck you in with no choice etc.] rather than a pirate planet the pirates would dwell around or near the black holes / asteroid belts. There would be no centralized planet for
pip_seeker
The crystals in the game are found out to be crystal meth and the Vassari are caught red handed and are now nothing more then a bunch of dope peddlers. :( In light of which the game must now be renamed to: "Sins of a Solar Drug Lord" :SURPRISED:
I played a random map game last night. [ Full version not a demo. :CONGRAT: ] I really don't have many space sims so I thought this would be a well needed change of pace. [never played star craft/ war craft] I did play I think it was Homeworld or something like that many years ago. With that said this is leaps and bounds better than Homeworld. I never actually finished that game as I could never do what I wanted to do and once you play RTS you never go back to turn / script ba