I thought that maybe this would be a nice way of handling mines: every race should have another way with dealing with mines for example the TEC could just clear mines with a slow but sturdy ship. And the Vasari could use light manuverable ships that hack the mines to selfdestruct. Advent could just use the unity's powers to weaken the mines overtime, slip them into another dimension or turn them against each other.... What do you think of this?
Gahivelvel
Lol I just posted something like this but well I would suggest maybe a cap on mines per planet!?
Hi everyone who would read this, I have been playing Entrenchment and, although I really enjoyed playing minesweeper in the old days I must say this is rediculous. It takes forever to clear out a minefield and they are being spammed all around the galaxy... I would suggest adding an ability to scout vessels so they can be taken out by them in an efficient way. Or add a new minesweeper ship to the game. I would never suggest deleting mines because they do add a major strategic element
Hehe thnks I will keep an eye on the forum and the site for a release of those mod tools maybe that will help me. ;)
Hi, I am new to this forum and just started modding SINS. I am trying to add a new ship to the game that can level without changing the capital ships or replacing one of them (damn that cap for capital ship slots uhum...) I tried changing the value of hasLevels to TRUE in the entity file of a scout ship. When I loaded the mod en started playing, everytime I created my little sout ship it exploded immediately when it spawned in space. Though I could see the humor in that and create