I often play Sins co-op with a friend against various AI configurations. However, I find that the game doesn't naturally encourage collaboration. The problem is that we are either too far apart in start zones to assist one another or we're too close together and end up competing for initial resources. So we devolve into playing without much interaction - we divide up the AI and just play as individuals. I'd like sins to have more of the natural collaboration that Dawn of War II of
sonnywes
2
Posts
0
Replies
600
Reputation
6 Replies
4,773 Views
The one thing I would LOVE to see in SINS that might not be too hard to implement would be events. Events would trigger either on game time or game stats (# planets colonized, tech level reached, cash, etc.) Basic examples of events: Wormhole appears/disappears: e.g. connecting two stars that are otherwise kept seperate (or are too far apart to travel in any meaningful time frame) Star/planet creation/d
1 Replies
2,642 Views